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DELTREE'S PROFILE

Deltree
doesn't live here anymore
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Version 1.1 Now Available!

Yes, yes, and yes. Matterfiends hit a bit less hard, and have a bit more defense, and still drop generous essence (just not as generous).

The Drop

Sorry for the double, but BREAKING NEWS.

A cool dude found a crash bug that has to do with the inventory screen, so I'm rushing the release of 1.1 to tonight or tomorrow. I'll put my original idea into motion for this one, and then try some of the fancier tweaks for a later update. Unlike with IMTS, I don't intend to drop it like a sack of bricks now that it's done, so by all means, keep breaking things!

The Drop

Definitely feasible either way! I'll see what I can come up with when I get home today.

The Drop

Current plan: curb back the growth rate bonuses from the challenge traits, and cap growth rates at 1.5 regardless. Sound okay to you guys? It's not a perfect solution, I know - I want to let the min-maxers have their fun to a degree still.

The Drop

The password is t1wiki (as it says on the front page!) Oh and, good job with that's there so far, Fool! I checked it out and I'm impressed at how thorough much of it is. If you like, I can give you a text dump of the Enemy table so you can have all of the stats/quotes (since my hosting would probably explode if we used images for every single enemy entry).

The Drop

Good to know! I was about to do something silly and have enemies scale with your level. I'll hold off on that for now and instead see what I can do about growth rates. If anything. I mean, if someone wants to level like mad and tear through with a custom character, who am I to judge?

Amyway, I already have version 1.1 in the works (physical evidence coming tonight), so keep the feedback coming!

The Drop

I want to be distressed, but at the same time, grinding is a perfectly viable option! Especially when you min/max for it! But maybe I can do something that adjusts stats a bit as level increases.

Also, in the postgame (after floor 30), enemy stats increase, including essence granted. It's a formula based on the floor and the creature's "tier."

The Drop

Yeah, around tier 3 (floor 12 on average) is when things start to ramp up. Also, bosses don't show before floor 5.

The Reconstruction

Understandable! Although, since you don't have anything to lose yet, maybe it's a good introduction to the "game over but not really" mechanic, too.

The Reconstruction

The difficulty doesn't get set until after the prologue. Everything beforehand is essentially down the middle.