DELTREE'S PROFILE

Deltree
doesn't live here anymore
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The Reconstruction

I know I said "oh man" last time, but, oh man.

Dehl's initial reaction is indeed a mystery. He's been conditioned his whole life to be unflappable, and considering the last time he got really stressed out he ended up blasting his own father, so he is pretty determined to bottle it all up. Moke doesn't really have any sense of the greater world, and the plague further messed with his head, so he's remained blissfully unaware. If I implied otherwise in his last scene, it was unintentionally!

I like to think Dehl's final resolution is him coming to terms that he'll never be able to both make up for himself and promote his family's message. He can't be the hero, and the world keeps turning without him, for better or worse. After all, he is technically indirectly responsible for most of civilization ending twice now. When he meets Xopi again, he's decided to scale things back a bit and set the kid on the right path. Whether he actually learned anything, or is just repeating the cycle, remains to be seen.

And to be honest, I completely forgot about that scene with Fell. Chalk it up to nanomachinessomething with her augmentations and a well-placed microphone.


Part 2:


Other than Ros, I've never really had a central protagonist in mind per specific game. I will say there is one specific one over the entire series, and it's not who you'd think. Marie will definitely be one of your first playable characters, but I am not discounting the chance that Xopi will show up!

Gross. I never considered interbreeding to be an option and gyahhhhh. Yacatec's kids are adopted, and he's cool with that. Or they were, anyway.

Lips are zipped for that entire paragraph!

The science slant has some subtext about how life isn't considered sacred any more and, to a lesser extent, a speculation on how creators would view their creations. They wouldn't go to all the trouble if they didn't want something out of the deal, after all. Of course, by the ending of IMTS, it very likely that since time is a limiting factor again, this view will change.

I hate throwing around "magic" as malleable plot fuel, but it's just so darn convenient! I will say that it will be addressed in both The Drop and the final game. Also, you have officially read more of my posts than I have.


Sorry if any of this comes across as stilted. I have been fighting a cold all week and I just had my doubleshot of NyQuil before bed.

I Miss the Sunrise

A little of both! Allies have an "active" flag to determine their alive/dead status, but for some reason I never thought of a "defeated in the current battle" one.

I Miss the Sunrise

I would do it in Splice 1, actually, as I know 0 doesn't record merits and it might not check for this flag either.

I Miss the Sunrise

It's actually independent of the merit. You need to trigger it one more time after speaking to him to initiate it. I think this is because I actually implemented the quest before merits existed, so I chose to keep the flags separate.

I Miss the Sunrise

Thanks for the assist, guys! Just to confirm, the typelog messages only occur in random Splice maps, and are just there to collect for flavor. There is one character who will require having a few messages collected for her weapon upgrade quest, but you won't even see her until Episode 3.

I Miss the Sunrise

I'll definitely keep that in mind! The first release will be an open alpha of sorts, but if/when I decide to do a closed beta, I'll take all the volunteers I can get.

I Miss the Sunrise

You're right! All this time and no one noticed. For now just pretend he said "coulda" instead.

The Reconstruction

Oh man, I hope I can answer all this before I have to leave for work. I'm working from memory since I haven't touched the plot in about 3 years, so bear with me!


We never saw Taru grown up, but it's implied he's off-screen at at least one point. And I think Tehgonan's middle name is spoilered as a joke, as his mother uses it as a threat in exactly one scene.

Rehm's pre-game story is simpler than that. He wasn't imprisoned so much as enslaved. Like Dehl, he tried to serve the human world, but as soon as he showed a moment of weakness, they took advantage of him. Of course, he was so despondent by this point anyway that he didn't try to fight back. The ship mission ties in because he had originally been hired to scout it after escaping from his captors, but he got scared and backed out. Then, when Dehl's guild was hired instead, he confronted them afterwards. His own confrontation with Asarik (junior) was just there to show he had been mostly forgotten, and was technically free already. He still had the teeth to try to get revenge, however, even though it was against the wrong guy (as the previous high officer who ordered his detainment was dead/retired by this point).

Like I said, it's been a few years.

The thing about Dehl is, he is pretty broken, and almost selfish. He does all of these good things because, in his mind, it's making up for all the death/chaos that the Blue Plague brought. Bringing down the final boss is just another continuation of this. His final scene with Xopi is sort of a purging of himself and his past, for whatever good that would do for him.

Part 2:

I'm not sure who told - maybe it was me in one of my posts - but I am intending Marie to be among the playable characters for the finale. Since the cycle never reset, the planet is safe for now, but time will jump a few hundred years forward before she arrives, so it will be an almost modernized setting. And, yes, I'm planning for Daszk to be there, too. Someone's got to be the muscle, after all.

The final emitter's location is not important yet, but it will be eventually. There are one, maybe two lines of dialog in TR that hint at it, but nothing substantial yet.

The Tatzylvurm started out as a running joke sort of boss, and we haven't seen the last of him.

We haven't seen the last of The Black One either. And his cryptic threats are far more important than some science experiment. Moke is still just Moke, but there is at least one obvious connection. Tez's resonating with the magic/energy is not incidental, either.

Ros' story is, fan fiction notwithstanding, essentially done. Since he/she has so many potential appearances/personalities, it would be kind of difficult to carry that into a whole separate game.


Please, continue obsessing! It helps me pick out strengths and weak points in my own writing. (Although I will admit I get a better result when I let a story slow-cook like TR's for 3 years rather than try to rush it out episodically like in IMTS.)

drop_magic.png

The very same! He's been busy lately.

The Reconstruction

I'm glad you made it to the end without further issue! I'll try to answer what I can!

The last hunter is in the Wadassia hunting grounds, all the way to the east. He's hiding behind some dead tree branches.

Yeah, I didn't have the time/energy to give a sidequest to everybody. Typically the ones that do not either get a star upgrade as part of their normal training, or from a storyline event.

Since Xopi is presumed orphaned in the ending sequence, it's safe to say Mahk didn't make it. He was pretty old by that time anyway. Tez probably doesn't know himself yet, since he's been pretty much focused on re-establishing communication first and foremost.

It's ambiguous! For all we know, they could have been sheltering him just long enough to kidnap him later. Xopi wouldn't know any better, so he would just see the "protective" side of things.

The Eros folk didn't define any emotional parameters as such; the Watchers took it upon themselves to do that instead, since they saw themselves as on a sort of "mission from the gods." For what we know, if they were told the goal was finding those who had "mastery over the power," that could really mean anything to them. Really, both games are so thematically different that the connection is basically just for completeness' sake anyway.


I'm not done with the world yet! I still have one last game planned for after The Drop, which is more of a break for me for now.

No comment functionality, unfortunately. I wrote the entire site from scratch, and I am usually too preoccupied to add/moderate any sort of comment system (plus the spambots are already coming in droves in my contact form and on the wiki). But maybe some day! And I'm glad you like it, too!