DEMONCLAUS'S PROFILE
DemonClaus
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i simultaneously put in too much and too little attention to detail and i will be my own downfall
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She Dreams Elsewhere to Premiere on Xbox Game Pass!
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Project Snowglobe
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author=Punkitt
Your art direction is so strong in thheeeese
Thank you!! I'm trying to go all out while improving the older parts of my game and I'm really glad it's showing! \o/
[RM2K3] Need help fixing cursor memory when battling with multiple skill menus.
I'm using v1.12a for the official version, and the game was built in unofficial v1.08, and I had next to no issues with cursor memory while using only one "Skills" menu in 1.08 (I'm using 3 "Skills (Specific)" menus in v1.12a). I only had incredibly minor issues with the cursor memory when it was another party member's turn and they had a nearly identical skill pool aside from one or two additional or less, and generally it would place the cursor memory next to the last skill used by the other party member, which worked fine.
In v.1.12a while using only one "Skills" menu there is no cursor memory issue between the two characters at all. It seems to be tied only to the "Skills (Specific)" menus.
Defaulting to the first item definitely wouldn't be helpful unfortunately, the battles are built around button mashing. I've found through more tests that the memory will either go to the first item or the last item depending on which half of the menu it last selected in any of the menus.
If there's no fix for it I can always go back to one "Skills" menu, I'm just trying to declutter and organize for gameplay quality of life since I've got about 15+ skills in one menu lol. v1.12a at least makes 4 rows visible instead of 3 for Type A Small Window on the battle screen so that was already an improvement.
In v.1.12a while using only one "Skills" menu there is no cursor memory issue between the two characters at all. It seems to be tied only to the "Skills (Specific)" menus.
author=Cherry
Hm sounds like some sort of bug indeed...
Would it be tolerable to have the cursor always at the first item? (In case I won't find an easy fix to actually remember it per menu)
Defaulting to the first item definitely wouldn't be helpful unfortunately, the battles are built around button mashing. I've found through more tests that the memory will either go to the first item or the last item depending on which half of the menu it last selected in any of the menus.
If there's no fix for it I can always go back to one "Skills" menu, I'm just trying to declutter and organize for gameplay quality of life since I've got about 15+ skills in one menu lol. v1.12a at least makes 4 rows visible instead of 3 for Type A Small Window on the battle screen so that was already an improvement.
State of Affairs! Arf!
Really sorry to hear about your loss, Punkitt, but I'm glad you're still determined to finish the game anyway despite it all. You're honestly kind of an inspiration to me, especially as someone else that started their project in 9th grade.
I wish you only the best in your endeavors!
I wish you only the best in your endeavors!
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[RM2K3] Need help fixing cursor memory when battling with multiple skill menus.
So I recently added three different skill select menus in battle for Physical, Magical and Support skills and I noticed the cursor memory is way off. For example if I have four magic skills, and I choose skill #2, when it comes to my next turn the cursor automatically lands on the last skill of the menu, and will do this in all other categories as well. So in this case: #4 instead of #2 like I used the previous turn. I know my skill ID#s are a bit few and far between (the games been indev for a while and I just transferred to the official version of RM2k3)
This is mainly a big issue because the gameplay is centered around not having an actual attack button and instead using different skills of varying physical or magical elements thus the game has been balanced around quick repetitive inputs, which obviously falls apart if the cursor memory isn't going to cooperate. Any ideas to fix this or any possible patches? I'm running Cherry's No Row patch at the moment just in case any other patches would interfere with that.
This is mainly a big issue because the gameplay is centered around not having an actual attack button and instead using different skills of varying physical or magical elements thus the game has been balanced around quick repetitive inputs, which obviously falls apart if the cursor memory isn't going to cooperate. Any ideas to fix this or any possible patches? I'm running Cherry's No Row patch at the moment just in case any other patches would interfere with that.













