DEZZ'S PROFILE

Hey.
I'm Dezz.
Yeah.

But seriously; I'm Dezz. I've been using RPG Maker since 2007, starting with XP but quickly changing to VX. If you want a map making, send me a PM and I'll try and help.
Thanks!
Sacred Remnant
(Updated new version)

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Zephyr

I think I've fixed that problem now. I can't see the text myself due to the computer I'm on, but it should be fixed.
Sorry about that, I just copied and pasted it from another site I posted it on, which obviously has different sizes applied.
Thanks for all the feedback.

And thus, redevelopment begins!

@Nico - Ah, my bad. Copied and pasted. :x
@Carvonica - Thanks, but those are just concepts so far.
@thedjt - Thanks for the comment. The menu is still going through change, so it'll hopefully look better finished.

World's Dawn

I played it about an hour ago.
THIS GAME IS F***ING AMAZING.
Probably 4.5/5 star. And it's only just begun. :O

Americana Meridian: Bit Bonton

I just watched the intro video.
By far the best introduction made using VX that I've seen.
Can't wait for the actual download.

MapSample__014.jpg

The swords look kinda weird.
Plus, maybe you should add blood on the mountain rock things? Other than that, pretty good, Hanzo. ^_^

Linus: The Forgotten Days

post=Rains_rainbow
Is your project file open,because I'd like see your code?If it is encrypted,then I suppose I'll have to enjoy the game :)

Uhh, you're meant to enjoy the game. ^_^

A_small_part_of_Kedir.png

Thanks.
No, the map isn't brightened(I think?).
And this map looks sooo empty. &___&

Berries.png

Uhhh, thanks?
It's an old game though, which I might redo after Zephyr. Not sure yet though.

Battle Engine Melody error

post=KingArthur
What you are referring to, dezz, is YEM Victory Aftermath's feature of allowing actors to have a custom-per-actor victory speech after every battle via common events. This can be configured to any number of actors and common events required and is not something set in stone, you can even disable the whole thing if you wish. Thus, if someone's having problems regarding common events in YEM Victory Aftermath it is most likely due to user misconfiguration.

I would also like to take this time to state to anyone reading this that people should fully understand what they're talking about before engaging in debugging practices. YEM Victory Aftermath does not take up common event IDs 20 ~ 28 (these can be changed, removed or disabled as stated above) nor does it require around 30 common events.

But he probably didn't edit or configure the script, therefore it does require common events 20~28, as 20 is the common event for Actor 1(in the database)'s speech normally, like for the drops, the victory message, and so on. 28 is Actor 8, and the common events in between are the others.

You could disable the messages or whatever in the script, but it might become complicated.
I could be wrong, however, as it has been a while since I've been working with Victory Aftermath. :<

Battle Engine Melody error

The error with the YEM Victory Aftermath might have been with your Common Events within the database. If you'd like to continue using the script, I suggest you make sure you have around 30 common events, as Victory Aftermath takes up from common event 20 to 28.