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[RMVX ACE] What do you dislike in ATB Systems?

Agreed.
I failed to recall slow refilling atb bars as what I dislike as well, as I only encountered that issue long, long time ago.
Now I've been dealing with atb systems where the atb bars can refill from empty to full in split seconds. The base atb refill speed(before being modified by battler's stats) can even be adjusted on the fly.
But yeah, I dislike slow refilling atb bars as well, as I feel that it's wasting my time.

[RMVX ACE] What do you dislike in ATB Systems?

I want to know what are disliked in specific atb systems or the atb system concept in general. Just feel free to share that :)
For instance, I dislike atb systems with:
Fixed atb wait condition - Sometimes I might want to be more relaxed, so I might want the atb wait condition to be true whenever a party member can act(the loosest atb wait condition); Sometimes I might want more challenges, so I might want the atb wait condition to be true only when an action's executing or a message's displaying(the strictest atb wait condition). Therefore as a player, I want to be able to change the atb wait condition on the fly.
Hidden actor atb bars - To me, it's like hiding the actor hp, mp and/or tp bars. As atb bars display their actors' atb values, which is one of the most important information in atb system battles, I want to be able to keep track of them easily. At least, if the actor atb bars are hidden by default, I want to be able to change that to be shown instead.

Battle Engine Symphony

DoubleX RMVXA Enemy MP/TP Bars Addon to Yanfly Engine Ace - Ace Battle Engine

Updates
v1.02a(GMT 0200 6-4-2015):
- Added MP_CRISIS_TEXT_COLOR

DoubleX RMVXA Enemy MP/TP Bars Addon to Yanfly Engine Ace - Ace Battle Engine

Updates
v1.01e(GMT 0900 14-2-2014):
- Fixed the mp and tp bars of the hidden enemies being shown bug
- Further increased efficiency and reduced lag

DoubleX RMVXA Addon to Yanfly Engine Ace - Party System Add-On: Command Party

author=GreatRedSpirit
There's a bug! You set $imported to true breaking the entire hash for other scripts that try and access it.

Thanks for pointing it out. The same problem exists in all scripts I've posted in this site so far as I don't know I've to use the code ruby tag.
I've added it to all of them and you can check if the bug has gone.