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Custom content (archived discussion)
No shit. I yoinked your Way-to-fail-player speech months ago. And Masako leans on the fourth wall? Scandalous!
Custom content (archived discussion)
Been on every route. For me there's no such thing as spoiler;) Oh, there has got to be a side event where Tsubasa finds out! Too hilarious! ... Isn't she bi too? I mean, there was that softcore threesome "incident" with Shihoko and that lucky bastard the player...(See what you miss out on, Marrend? Go and play!)
Custom content (archived discussion)
Custom content (archived discussion)
Good idea. She always came off as a bisexual anyway. Wait, they aren't going to make out, are they? Aww.
Custom content (archived discussion)
Still don't remember any of those. But even so, my point still stands. I've never ever seen someone else wooing a yandere when she already likes someone. (Most likely because the majority of the population is, how you say, sane.) Have you? And even if you did, it's sure something hard to come by.
And this little hint of originality? Already more than a lot of works can hope for. And much more than Maeda's route provided. No such thing as new under the sun, Triad. There are just tad different things, and that's enough, most of the time.
And this little hint of originality? Already more than a lot of works can hope for. And much more than Maeda's route provided. No such thing as new under the sun, Triad. There are just tad different things, and that's enough, most of the time.
Custom content (archived discussion)
author=triad2
Since I created genji (from maeda's story) as a psycho, I want to make her violent, but not really psychotic.
Genji isn't a psycho. He's just a prick who doesn't take no for an answer. Being bitchy about murdering your loved one never was a requierment for psychotism. Most of the time the yandere remains strangely calm or cute while murdering people with whatever amusing cold weapon you can think of. Which actually makes them a tad creepier than the alternative, in my opinion.
And I still don't understand how is the setup overdone. I mean, a girl likes a boy? That's not a cliché. That's something just about every girl does. It's like saying you don't want your characters to breath.

"I mean, fuck, you see people breathing every day! How ... brr... mainstream! Ugh! Who needs that?"
Thank you, Ryoko.
But when a yandere likes a boy who isn't the main character? And then the main character somehow seduces the yandere without managing to pile up some fatal wounds? Never heard of it. Let's do that! What do you say?:D
Custom content (archived discussion)
Okay, I don't know what you just meant. Of course she's a heroine, and that doesn't make anything harder.
Custom content (archived discussion)
Easy. See, yanderes are very, VERY protective of their significant other. Even if that person doesn't consider them one. I can think of thousands of ways she can misinterpet the player's whatever-he-was-doing as malicious intents against her boyfriend or 'boyfriend'. At least that's how I interpret what Triad meant. Can't ever be sure with his messy grammar.
Custom content (archived discussion)
The idea is problematic to begin with. A yandere has to be nice by basis. That's part of the character type. But I can't see why is your idea clichic. Frankly, I haven't ever seen a similar setup, let alone the same. Go with that "crush on someone else" thing. Gives her the only viable reason to hate the player I can think of too, so why not?
Custom content (archived discussion)
More to Marrend's point, we don't want inept newbies and trolls ruin the results. Let's keep it low profile. No strangers.
Since LordNight asked for it, let's extablish the rules. Let me know if you have other ideas.
1. All votes are made unanonymously, right here in the forum. Links at the top of the page will point to every such post.
2. Anyone with who can be considered a part of our community may ask for right to vote. Either me, flowerthief or Marrend may approve of you.
3. Routes are rated in the following qualities:
a. Story. The story has to be interesting. That goes without saying. What makes a story interesting is not ever the same, but you can easily come up with a reason in the case it's not. This also includes grammar and consistency; we need stories that make sense in context and are typo-free enough to not knock you out of the feel.
b. Characters. Now, I'm not saying you have to like the heroine, or anyone else. I dislike Masako greatly, but that isn't because she's badly written. In that regard, she's rather awesome. This isn't a matter of our personal preference. That leads only to flamewars, and doesn't actually say anything. Instead, we should praise originality and depth, or penalize the lack of those.
c. Experience. Let's face it, people aren't going to respect the effort you put into your work. They want to have fun when they play a game, and when we fail to deliver that, they delete the folder with a frown. It doesn't matter how catchy the story/character is when the gameplay is boring or frustrating, and the game mechanics have just enough of that as it is. That's necessary. In what we create, it isn't.
d. Content. Quality>quantity, but if you barely spare a good storyline a cameo's screentime, you either don't grab the attention of the audience or leave them craving for more. Either way, it means you're fucked. The story should be long enough to keep you busy for at the very least one and a half hour, tied in with other stories, and come with date and phone events if applicable, to live up to the built-ins - maybe even suprass them.
4. Each of the above is rated from 0 to 5. After that's done, the average of every rating in each quality will be the rating in that aspect of the route. The results are then summed up, and the average of that will be the overall rating.
5. You can only rate Experience if you've played, and until that's done, your vote won't count to the end result.
6. No matter what, every rating has to be backed up with reason and example. If anyone would give any rating on anything without a decent explanation, I won't take notice.
7. Anyone with a reasonable amount of self-judgement may rate his own work(I'm right out of the window, sadly), but only after rating another, and the work being rated by another.
8. Any route with an overall rating of 19 or more after at least 4 votes, and no lower rated story among it's requirements is essentially on par with the built-in stories. I'd go as far to say they're canon-worthy. I wish I could speak in place of flowerthief, but I don't want to find out how he acts when he's pissed, so we'll see what he has to say about that.
Since LordNight asked for it, let's extablish the rules. Let me know if you have other ideas.
1. All votes are made unanonymously, right here in the forum. Links at the top of the page will point to every such post.
2. Anyone with who can be considered a part of our community may ask for right to vote. Either me, flowerthief or Marrend may approve of you.
3. Routes are rated in the following qualities:
a. Story. The story has to be interesting. That goes without saying. What makes a story interesting is not ever the same, but you can easily come up with a reason in the case it's not. This also includes grammar and consistency; we need stories that make sense in context and are typo-free enough to not knock you out of the feel.
b. Characters. Now, I'm not saying you have to like the heroine, or anyone else. I dislike Masako greatly, but that isn't because she's badly written. In that regard, she's rather awesome. This isn't a matter of our personal preference. That leads only to flamewars, and doesn't actually say anything. Instead, we should praise originality and depth, or penalize the lack of those.
c. Experience. Let's face it, people aren't going to respect the effort you put into your work. They want to have fun when they play a game, and when we fail to deliver that, they delete the folder with a frown. It doesn't matter how catchy the story/character is when the gameplay is boring or frustrating, and the game mechanics have just enough of that as it is. That's necessary. In what we create, it isn't.
d. Content. Quality>quantity, but if you barely spare a good storyline a cameo's screentime, you either don't grab the attention of the audience or leave them craving for more. Either way, it means you're fucked. The story should be long enough to keep you busy for at the very least one and a half hour, tied in with other stories, and come with date and phone events if applicable, to live up to the built-ins - maybe even suprass them.
4. Each of the above is rated from 0 to 5. After that's done, the average of every rating in each quality will be the rating in that aspect of the route. The results are then summed up, and the average of that will be the overall rating.
5. You can only rate Experience if you've played, and until that's done, your vote won't count to the end result.
6. No matter what, every rating has to be backed up with reason and example. If anyone would give any rating on anything without a decent explanation, I won't take notice.
7. Anyone with a reasonable amount of self-judgement may rate his own work(I'm right out of the window, sadly), but only after rating another, and the work being rated by another.
8. Any route with an overall rating of 19 or more after at least 4 votes, and no lower rated story among it's requirements is essentially on par with the built-in stories. I'd go as far to say they're canon-worthy. I wish I could speak in place of flowerthief, but I don't want to find out how he acts when he's pissed, so we'll see what he has to say about that.














