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Heartache 101 ~Sour into...
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I like it! It'll fit Shoko's route perfectly. She might just be in love with the player already, but still won't say a word until convinced... I think it's a nice touch. Not sure about Mayu's but it's your call in the end.
I think we still should rewrite a thing or two tho. Shoko's first story, for instance. There is no buildup, for one. Nobody gets interested in the silent girl if you just shove the reason into their face before they even 'talked' with Shoko. Not to mention, a one-sided conversation between her and the player only, with the latter having no clue what's going on, is hilarious. We could even force him to go on with her for weeks without giving a hint, for some laughs!:D Secondly, it comes down weird when Izumi just tells her best friend's whole backstory to someone she barely knows. We should give it a Friendly requirement from both girls and/or change the dialog. There could be a Decision like this:
A: (Personality)Ask about Shoko
B: Don't push the matter
It's not like you need to know this to pursue Shoko, but then it's also not a suppository to hear about it, is it? And now that I think of it, if we gave the friendly requirement to this particular story, it'd also make the starting weeks a bit less crowded, especially with clean mode off.
You also asked me about Izumi's route. The pace of it is just fine, but story-wise a tad bland. Maybe an alternate way to get the ticket if you mess up the first time? Looking for a dealer, getting into a fight, that sort of thing, and a talk with Izumi afterwards during which she hears what the player went through just to get the ticket?:D Just an idea, like I said, it's your call.

EDIT: Writing Kyouki's story takes WAY more time than I tought:/ I have all the time in the world but somehow I can only write one and a half story a day and the rest is spent on polishing the others because somehow they never fit the new one completely. I guess the 'soon' I promised is gradually turning into a Blizzard-style 'soon(TM)'. Sorry about that. Also, still no idea if I should put a theme together myself(and if so, with what?) or dl a freeware one. Sugestions?

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I was only able to do some bug- and misspellfix today, but I'll get the rest of the week off(NATIONAL HOLIDAY, HO!) so I should be able to release something of worth soon.

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Madness I have way too much. Again, good to have you.

Now I don't know what time zone you live in, but it's the middle of the night here. Willing to start now or let's leave it at that for a while?

EDIT: Scratch that last part, I'm sleepy enough as it is. See you tommorow.

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See? Cheat codes corrupt! Good thing I asked you guys not to tell me!:D
It's okay, everyone's been there. I was, in any case. How about getting her route in shape together?

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The order doesn't matter, but when you say you sorted them, you mean by editing the profiles file directly?

Yeah, I prefer typing the code over editors. Habit.

Also, Marrend? Now that I'm playing again (so to test Kyouki), I noticed something more than disturbing. Don't you think were a bit pushie to put the Player on Shoko's route? The only way to escape from it is to piss her off big time. I mean, it's not just convienent to go for her; it's impossible not to. Literally. You don't have to do anything, it just...happens. No matter what you do. And way too fast. With no time/affection limits or location-specific events on the whole thing save for the last event I basically got RUSHED trough it without even wanting to talk to her. Chances are you get to the "big callout" before you managed to figure out what she likes(or had a chance to even ask), much less got your Personality hit 50. Hell, I got there before discovering the Fishing location! And it's not only her, I got beaten up by Mayu too, and I haven't even talked to her outside of planned events before! All this within the first two weeks no less! How can you espect someone to pass those checks without cheating when they barely have time to breath in-between scenes? Mathematically speaking, you would have to get lucky or plan ahead(even harder for first try when you don't even know what they want without asking) to be even able to in Easy mode. Normal mode playthrough requires either a miracle or the blessing of the Random God, with getting tons of question marks, Takuya events and Grandma Gifts all boosting either Personality or Athletics if you want to get both endings, and is still way too hard(not the 'Oh God that Boss is strong! Challenge!' kind of hard, it's the 'Why do I have to type in a 24 character long pass every time I want to log in' kind of hard) and requires careful planning what you should not even know how to do at that point if not. Depending on how many Miki/Keika/whoever-girl-you-have-met events you get before the check, getting Shoko in Hard mode may be right out of the window without the player making a single mistake. This is just mean.

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It's a right good thing you're around then:) I've already read the commentary in her files, but they did not help much, honestly. I too gave Kyouki a bit of myself, her mental shortcomings. She has Infantile HPD, a personality disorder I got 'blessed with' back in the day(Good riddance Mother Nature) and I thought it would be easier to keep her realistic and interesting if I gave her a problem I'm familiar with. Hers is a much more severe case though, and that combined with her shyness made her frighteningly bipolar. If you google the disorder you can get a pinch of what she is like, saves me some explaining.

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I'm glad both of you are eager to help:D I guess in that case Shoko will take over 21's place (tho I do not really know how that will work out story-wise. 21 and Shoko are rather, khm, different, so to say...) who will get the small part I intended for Shoko originally. Now that I think of it, it makes a bit more sense too. I wanted 21 and Kyouki(spolier drop, hehe) to become friends because they share a similar mindset(getting her friends is an important part of her story), but 21 isn't the nicest person you can get; she might not have the patience for someone like Kyouki to become full-time pals with in 100 days. Shoko on the other hand is also similar to her, both being overly shy, tho Shoko handles it by staying quiet, apparrently much more effectively than Kyouki who may start to ramble and stutter, succumb to panic or run away if she ecounters the smallest bit of trouble. I know you can't really get that impression from the tachies I posted; I intentionally left those out(especially her "Panic Mode", I worked a big lot on that one). I hope you're fine with the idea of Shoko finding a friend, and if so, I'd like to ask your help since I can't exactly fathom her way of thinking.
I finished her profile some hours ago(I think so, at least. Does the order of locations/gifts count to anything? I felt more comfortable sorting them by name), and will get on the story soon. The beta and a vague trailer gets published when she becomes playable.

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This counts as interest as far as I'm concerned:D I'll get to it right on:)

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Well hello everyone, please congrat me for posting on this site for the first time:)
Did you do it? Well I assume so, so thank you:D
Anyways, I've been playing this game since version 0.74_1, finished all the built-in routes and looked into the downloadable content, and I felt like I should contribute to it myself. I already have half of the story thought trough, along with all the tachies, from which I provide you some (but not all; gotta earn those blushie lovesick pics, people! Not to mention a huge spoiler... ) as eye candy, and a proof of me being serious about this.

Some concept is based on 'character 28', one of the sets flowerthief posted, so he can might as well consider himself part of the credits.

While the story is still a bit blurry, Shihoko will play a big role in it along with some cameos of Akari, 21, and maybe Shoko and others too if I feel that suicidal, so Clean Mode is already off limits.

With this I'm off for now. This was just basically so you know I exist and doing something, tho If it piques interest I'll get on the development one-hundred percent. I will sure as hell ask some questions regarding storyline elements( since I barely have a word in how your chars should act) and borrow those cheat codes when the route hits beta(DEFINITELY not yet; if I got them any time sooner I'd mess about in the game for days-.-') Please let me know what you think:)