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Custom content (archived discussion)
Custom content (archived discussion)
Custom content (archived discussion)
All those mean what I told you when we extablished the rules. I guess I can give you a tl;dr version...
Story: How good it is
Characters: How interesting they are
Experience: How fun it is
Content: How many text's in there
In case you need ref, having played all the routes but Emiko, generally your stories are superplusgood, characters are just behind that, exp is a bit better than average, content sucks.
How is this?
Story: How good it is
Characters: How interesting they are
Experience: How fun it is
Content: How many text's in there
In case you need ref, having played all the routes but Emiko, generally your stories are superplusgood, characters are just behind that, exp is a bit better than average, content sucks.
How is this?
Custom content (archived discussion)
The first review of Junko's route(And ever)!
Story 5/5
The plot is the general heartache idea: meet the girl, solve her problem, love ensues. Nobody's gonna fall over that, but the story itself is written so well it deserves the maximum score. It's not just the realistic dialogues either, but how perfectly portrayed Miki and Keika were. The 'It's for her, not you' line from Miki was a bit clichic, but a single mistake compared to the sheer awesomeness of the rest of it? Hard to even notice.
Characters 5/5
What can I say? The writer is a woman, and it shows. Junko has more depth than any other custom character, and runs over some built-ins on the way. The best part is the simplicity of the things that really are simple most of the time in real life. As a rule of thumb, if you're nice to someone, that someone's going to like you, and that's pretty much all you need to know. Visual novels have a habit of warping the girls' personalities and needs so much to make them more interesting you'd think they're aliens; it's nice to see that subverted once in a while. Aoi is just the top of everything. Do you people have any idea how hard it is to portray a kid properly? I wouldn't dare to try...
Experience 3/5
The route flows very smoothly, but what was a bonus for Junko's character takes away from the fun. The choices are so predictable Junko's effectively handed over to the player. The beautiful ending scenes and the aforementioned story makes up for it somewhat, but all in all, it's just plain meh. I wonder if there's a compromise?
Content: 4/5
This is really, really close to 5 out of 5. Junko's route has date events, phone events and more on top of the storyline, which is awfully rare(I may or may not be subtly suggesting something here), but it's less than what the people out there have every right to demand. Still the best custom route in this department, so it's a thumbs up, at least.
Overall Rating: 17/20
Story 5/5
The plot is the general heartache idea: meet the girl, solve her problem, love ensues. Nobody's gonna fall over that, but the story itself is written so well it deserves the maximum score. It's not just the realistic dialogues either, but how perfectly portrayed Miki and Keika were. The 'It's for her, not you' line from Miki was a bit clichic, but a single mistake compared to the sheer awesomeness of the rest of it? Hard to even notice.
Characters 5/5
What can I say? The writer is a woman, and it shows. Junko has more depth than any other custom character, and runs over some built-ins on the way. The best part is the simplicity of the things that really are simple most of the time in real life. As a rule of thumb, if you're nice to someone, that someone's going to like you, and that's pretty much all you need to know. Visual novels have a habit of warping the girls' personalities and needs so much to make them more interesting you'd think they're aliens; it's nice to see that subverted once in a while. Aoi is just the top of everything. Do you people have any idea how hard it is to portray a kid properly? I wouldn't dare to try...
Experience 3/5
The route flows very smoothly, but what was a bonus for Junko's character takes away from the fun. The choices are so predictable Junko's effectively handed over to the player. The beautiful ending scenes and the aforementioned story makes up for it somewhat, but all in all, it's just plain meh. I wonder if there's a compromise?
Content: 4/5
This is really, really close to 5 out of 5. Junko's route has date events, phone events and more on top of the storyline, which is awfully rare(I may or may not be subtly suggesting something here), but it's less than what the people out there have every right to demand. Still the best custom route in this department, so it's a thumbs up, at least.
Overall Rating: 17/20
Custom content (archived discussion)
As you guys wish. I shouldn't add an ID without having at least seen a beta version, but since Nekochi is... well, Nekochi, I guess it's fine. I never was big about rules anyway.
-Katanashi Seira's ID changed from 18 to 27.
-Added Ran Fujioka, Torako Koizumi and Yumemi Tanno to the ID list
-ID 23 and 24 reserved for Nekochi
-ID 26 reserved for triad2
And a review of Junko? Count me in.
-Katanashi Seira's ID changed from 18 to 27.
-Added Ran Fujioka, Torako Koizumi and Yumemi Tanno to the ID list
-ID 23 and 24 reserved for Nekochi
-ID 26 reserved for triad2
And a review of Junko? Count me in.
Custom content (archived discussion)
Maybe Joruri could visit the school sometime for whatever reason? Has to stay with her pa and fills in her class quota there for instance?
Custom content (archived discussion)
No, I mean the thing came from Tsukihime. That's another game, the 4th most popular VN ever made. They didn't start it, but pretty much codified the whole opposite sister trope, not to mention played with it. If you have to play with a trope, you just know it's getting old. And as I said, doing what the big guys are doing is just redundant.
Custom content (archived discussion)
TWINS?(You started it!) As long as it not 'the stoic and the cheerful' combo, it's okay. That's not only overdone, but Tsukihime started it. Market leader calling copycat is usually frowned upon...(what I'm saying is: Stoic twin/cheerful twin is TOO MAINSTREAM. We aren't, are we?)
Custom content (archived discussion)
Some swear words are acceptable. I don't think anyone would be enough of a bigot to object, and frankly if someone does we aren't likely to give a shit. Just don't use the same term over and over; that's boring regardless of vulgarity.
Custom content (archived discussion)
author=flowerthiefYeah, that was because there are lots of people out there with bad judgement and trolls who piss on everything they come by. We don't have those around here; this voting sys is restricted to the community. I can't see any harm being done, unless a grudge ensues.
And imo the developers had good reasons for changing it to be that way.
Anyway, I think we have plenty of time to think about this. There is not that much custom content yet to make a rating system desperately needed.
And that Place = City/School command sounds really fun; though it does nothing to solve the problem in question. If I interpret it right, this should allow a random, custom meeting over the entire town; what we need is a usual generic encounter you have in school in a variety of different places.














