DRAGNFLY'S PROFILE

Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
Developer of videogames and boardgames. Yet to release a boardgame or a game made in RPGmaker.
Favourite genre: jRPG, Strategy RPG, Action RPG
Other likes: Anime, digital media, writing
Proud Canadian
Avatars: Tiara from my should-be-upcoming game Resolem, by NiwaRhythm

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The game's almost finished!! + Looking for beta testers

Do you have your beta testers? It's cutting it close I know but I can break your game for you this coming Saturday, if it's that short.

Characters

I wouldn't say they're over the top. I think they have very dream-like qualities to them.

Darkness Falls

A fan game aping resources for a fun project? Debatable but generally accepted.
A game aping resources, claiming it as their own, and starting a campaign to profit from it? Pretty sure that's illegal.

Characters

Good art and very good design sense.

Renaming the game

author=Frogge
I mean, it takes place during the night, but it's not exactly a lonely night.


yeow! Boom chicka wowwow

Progress Report #3: More Concepts and Game Design stuff

Old major looks just a bit younger than he did in the first game. Like, only a few years. Still looks stately as hell though.

The new girl is so cool. I love that Bladerunner feel.

Introducing the main cast of Fear & Hunger! Also info on planned release schedule...

I really like those designs. I'll likely be rolling with the Outlander on my first run when the option is implemented.

About charging for it, to me, it all depends on the price. I think that a full and polished version of F&H is certainly worth paying for if the coin flip mechanic is fixed so that it's not up to lady luck on if Bubba has his way with you or not.

Fear and Hunger

I was talking with a friend about search systems and we came up with these points.
-If we know something is there, we generally don't stop looking until we find it. I couldn't find my bank card the other day and I tore my apartment apart until I finally found it in the fridge for some reason.
-If we don't know something is there but it's a place that could have something (like a box, barrel or bookshelf) we tend to look thoroughly. But we don't stop looking because we don't find something, we stop looking because we don't find anything interesting.
-We also often stop searching due to time or frustration. Basically, whatever we're looking for isn't worth the time to look for it.

So maybe something from that can help with how to solve the coin toss search for random items issue. I thought about timed button presses for searching, or having searching make noise that could attract trouble if you search for too long. But I haven't put much thought into the best way to use either system.