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Dreaded
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Tales of the Rhinemaiden...
A game based on the classic play by Richard Wagner with additional influence by both the German and Norse versions of Nibelungen Saga.
A game based on the classic play by Richard Wagner with additional influence by both the German and Norse versions of Nibelungen Saga.
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Large Numbers!!!!
For making my own games, I've always used small numbers, part of which may be influenced by some of my favorite games (Baldur's Gate for example) and partially because I've found it a little easier to manipulate the system to do what you want and eliminate so much volatility.
The Screenshot Topic Returns
The Screenshot Topic Returns
I figured the chains, since this is fantasy, help to make Odoacer look more villainous/tyannical (since I am depicting him as such for purposes of this game).
I could remove the chains. Also, they are chained to the back wall, which is why they reach so far back. This could be easily edited in order to chain to the wall closer.
As far as sprites, yes they're all based on PS4 sprites - they were the most proportional sprites I found that were in the 32 pixel spectrum
I could remove the chains. Also, they are chained to the back wall, which is why they reach so far back. This could be easily edited in order to chain to the wall closer.
As far as sprites, yes they're all based on PS4 sprites - they were the most proportional sprites I found that were in the 32 pixel spectrum
The Screenshot Topic Returns
Would U play an FFX 2D made with RM2K3? (first screenshot)
I remember the days of RM95 when I was trying to build a Legend of Zelda game followed by an FFVI sequel (tried to pull off side view battles using backgrounds lol). Then I played Crestfallen.
Fact is, it's going to take a couple of tries (maybe 3-5) before you actually start making anything somebody else besides yourself will enjoy.
Fact is, it's going to take a couple of tries (maybe 3-5) before you actually start making anything somebody else besides yourself will enjoy.
The Screenshot Topic Returns
This is a quick mockup of some tilesets/rips I combined (mainly Legacy of Kain and Theodore's chipsets). My intention is to use this for one of the more true-to-their roots Germanic tribes that Brunhilde encounters during Act 2 of the game. How does this combination look?
EDIT: Forgot to mention the stick structure above the fire is for a spit, I didn't stick an animal on there yet
The Screenshot Topic Returns
Not so much a place of despair - this is where the Nibelung dwarves live, underground. This is actually a place of faith - a tree grows in the underground. I'm trying to stick to the true depiction of Germanic pagan faith in which places of worship are near a natural phenomenon. The blood is due to the sacrifices to the Gods.
The Screenshot Topic Returns
The Screenshot Topic Returns
Well, I have done that to an extent - there's regular cave areas, there's the underground city area, then there's the mines where there's wooden support beams and mine tracks, and then there's the western area which is more like a "countryside" type region (as much as I could do underground) which is still underground but I'm using a different chip for this (rudra caves) because I wanted brown caves because its more earthy there.
The chipset was not made by me though, but by theodore and many of the objects are ripped from various games. (The kiln for example is from Legacy of Kain and the gold piles from Actraiser (I believe)).
The chipset was not made by me though, but by theodore and many of the objects are ripped from various games. (The kiln for example is from Legacy of Kain and the gold piles from Actraiser (I believe)).
The Screenshot Topic Returns
I'm a little worried about people getting sick of the caves that span almost the entire first Act. I did a change up on the final dungeons caves, using a different cave chipset and the mines have some mines specific additions, but you will probably spend 70% of the first act viewing essentially the same chipset.













