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DragonBall Z: Saiyajin Legend
^ Basically what Link said. I'll try to put together an update this weekend. It really has been a while!
Sideways
DragonBall Z: Saiyajin Legend
@fyreman666
I think more than that would be a little unrealistic for me, I haven't yet completed a game before and I'm working alone so yeah, time limitations mostly.
Who knows, maybe if it works out I can add more chapters.
I think more than that would be a little unrealistic for me, I haven't yet completed a game before and I'm working alone so yeah, time limitations mostly.
Who knows, maybe if it works out I can add more chapters.
[ABS Tech Demo] Knights Tale
This obviously needs some polishing and more work, but it looks nice and I'm sure it will look even better as you progress.
The pictures-as-charsets thing in RM2K/3 is a bit of a problem. Even if you do manage to do it well, you get new problems: now you have to use pictures in your maps too, and the limited number of pictures you can use also doesn't help very much. Anyway your use of pictures for sprites looks solid all in all, so I think you can pull it off.
The pictures-as-charsets thing in RM2K/3 is a bit of a problem. Even if you do manage to do it well, you get new problems: now you have to use pictures in your maps too, and the limited number of pictures you can use also doesn't help very much. Anyway your use of pictures for sprites looks solid all in all, so I think you can pull it off.
RPG Maker VX Template Project
Unit 56
Thanks for the comment. :)
About the location of the HUD, I gotta say, I like it right there - it spares me the need of moving my eyes away from the fight to, for instance, the left corner of the screen. I can see however that some people would like it to be in another place and therefor my solution is to make it movable - you will have an option to move it around the screen to a position that suits you best.
About the location of the HUD, I gotta say, I like it right there - it spares me the need of moving my eyes away from the fight to, for instance, the left corner of the screen. I can see however that some people would like it to be in another place and therefor my solution is to make it movable - you will have an option to move it around the screen to a position that suits you best.
Unit 56
Well it's still in early production so it will take time until the whole thing will get a shape.
Right now I have a basic battle system which I'm going to put aside for some time, and start working on some actual gameplay - maps, dialogues, characters and so on. Once I'll have something concrete in my hands I will start working on other systems such as a menu system, talents system and all kinds of stuff.
Right now I have a basic battle system which I'm going to put aside for some time, and start working on some actual gameplay - maps, dialogues, characters and so on. Once I'll have something concrete in my hands I will start working on other systems such as a menu system, talents system and all kinds of stuff.
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