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Carlsev Zero

I admit I don't frequent the site very much any more, but please let me know when this has a download - I think I may be obligated by honor to review it.

Best of luck with this, and any other projects you may have up.

Final Fantasy Discovery

author=WCouillard
Not sure why my phone changed actual to "cruel." Ignore that haha.


Because it knows what you have in store for us, perhaps?

Skyborn

Before I attempt to download, might I know what the restrictions on this free-to-play version are?

Super Doki Doki World

You guys have a proposed release date for this yet?

Chrono Shift

Bug found. Arcane forest, there's a battle against two beetle things and two of those sludge octopi. I lost the battle, only to have it automatically restart (with dead characters), tell me I failed again, then lock into a loop of this behavior. Had to kill the run to handle it.

This wasn't the only bug; nor were the bugs the only problems I had with the game. This is just the first thing I ran into (about ten minutes in) that counts as a gamewrecker. I recognize it's technically avoidable (if I'd won the battle, after all, it probably wouldn't have hit), but the manner in which it occurs implies to me that it probably was done by the 'special death effect' eventing, and would have happened for any battle, not just the one in question. Something like that should have been considered as a possibility, and tested for, before the project was released in any form.


I'm sorry, but frankly, whatever your intentions were, I doubt the product you have here should have been posted. I find it unlikely you will be attracting anyone's attention to the finished work - as things stand, you are more likely to drive them away from your final product.

The Sound of Flames

Timing issues, especially with sound involved, may be dependent on the speed of the system playing them. I had an instance in a 2k3 project I was working with once where I was trying to get a single song to play through exactly once in a battle scenario (that option in the event for choices doesn't seem to work in battles, even if called in a common event), and I thought I'd timed it perfectly there. Not once on any of the other machines I tried to run it on did it come out right.

Go ahead and tune it as much as you can, but realize that there may be some unalterable variables in the equation.
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