ERIC THE BRAVE'S PROFILE
Search
Filter
A Different Kind of Pokemon
That's a good point about mid/early game bosses. I hadn't thought of that specifically, but my plan to remedy the reward issue was as you said, linking each gym to separate plot lines, at the risk of making the game extremely long.
For example, a rock based gym might be in a canyon where there are many wild rock pokemon to train against. Approaching the gym leader would open a questline where you would not only battle rock trainers, but also seek out specifics breeds, explore rock-centric areas, train a rock pokemon, defeat grass and fighting type pokemon, and finish off with the gym leader battle for the badge. Winning could open a quest for a rock-type legendary??
I agree with you about not having literally everything available right away, and the enemies levelling is a great idea. I do think that even though 8 badges are required for the pokemoon league, there should be more than 8 gyms to choose from.
The sprites will be a challenge, but honestly I am not terribly worried. Pokemon Absolutism has a ton of 1st-3rd gen sprites I'd use with minor edits. I have a bit of experience spriting, and the building part of game making is the most attractive to me. Pokemon essentials has databases for most of the stats needed, so I'm hoping the idea is good enough without being overly ambitious to tact a programmer for one of the newer rpgmakers.
For example, a rock based gym might be in a canyon where there are many wild rock pokemon to train against. Approaching the gym leader would open a questline where you would not only battle rock trainers, but also seek out specifics breeds, explore rock-centric areas, train a rock pokemon, defeat grass and fighting type pokemon, and finish off with the gym leader battle for the badge. Winning could open a quest for a rock-type legendary??
I agree with you about not having literally everything available right away, and the enemies levelling is a great idea. I do think that even though 8 badges are required for the pokemoon league, there should be more than 8 gyms to choose from.
The sprites will be a challenge, but honestly I am not terribly worried. Pokemon Absolutism has a ton of 1st-3rd gen sprites I'd use with minor edits. I have a bit of experience spriting, and the building part of game making is the most attractive to me. Pokemon essentials has databases for most of the stats needed, so I'm hoping the idea is good enough without being overly ambitious to tact a programmer for one of the newer rpgmakers.
A Different Kind of Pokemon
Hey guys, I have been sitting on this for a while, diggin through pokecommunity trying to find something like it and since I found nothing, I thought I'd ask for opinions.
I'd like to make a pokemon game that is, for lack of a better word, realistic. I live the pokemon games, but I feel that in their eagerness to be family friendly, they ae dumbed down and leaves quetions unanswered.
I should say right away I'm not looking to "kill pokemon" or make Christopher Nolan's Pokemon, but I think little hints are made in the cannon games (ex: Machoke Movers in gen 3) that suggest a mythology that otherwise isn't present. For me, environment is one of, if not the nost important parts of a game. If I'm to believe that completely different aninals are found exclusively 100 feet apart, I feel that the environment should reflect that. It's also important to me that the advent of pokemon's abilities being used as tools has a real effect on technologyy and day to day living: would a power plant really exist in a world where electricity is created almost conpletely freely?
Anyway that is my thought process; if I were to make this game I would start with only a few basic changes:
1. Leveling system- In my opinion, the levelling system the games currently use has only two values. Its used to track experience, and rewards with techniques and evolution. The fault, however, is that it is used as a "power level" crutch, and essentially pitts numbers against each other. I have no problem using battle experience to gain abilities and evolution, but concerning stats, I would like to implement a system that keeps enemies at a relative level, forcing the player to use type advantages, conditions, and basically strategy. Gym leaders never made sense to me because they never got better- the entire pokemon league was populated with trainers who beat Brock, butbeither he never learned anything, or he forced his growing pokemon to cobtinually hold back.
A gym-win in this proposed game would consist of not only winning against similarly strengthed pokemon of a certain type, but also trainibg a pokemon of rhat type, and using its type advantages/stats.
2. Graphics- when the new gold/silver games introduced following pokemon, I was very happy. Part of the disbelief in pokemon for me, is the fact that you rarely see pokemon outside of cutaway battles. I, d work towards a game without xutaways altogether, and simply call battles with an HUD. Of course 800+ walking sprites is pretty insane, but that's little to ask in exchange for a boss battle with a Rayquayza, that is actually the size of a building.
3. Quests- In the pokemon games there are sidequests, but most don't really even qualify as sidequests because you must finish them to access somebother pivotal element. Side quests are a must, but I think alternate quest lines wouldvreally make pokemon ten times the game it is. As it is, breeding is an option, but maybe one playthrough youbonly want to breed rare pokemon? Maybe a questline of putting out fires, fightibg team rocket, rangerlike duties? I havent given a lot ofbthought to this part, but like gyms, I feel that the entire map should be accessible from the start.
I haven't started on this, so ideas and criticism are welcome. I am also not opposed to a non-pokemon monster based sandbox game.
Sorry for the gramatical errors, I'm posting from mobile.
I'd like to make a pokemon game that is, for lack of a better word, realistic. I live the pokemon games, but I feel that in their eagerness to be family friendly, they ae dumbed down and leaves quetions unanswered.
I should say right away I'm not looking to "kill pokemon" or make Christopher Nolan's Pokemon, but I think little hints are made in the cannon games (ex: Machoke Movers in gen 3) that suggest a mythology that otherwise isn't present. For me, environment is one of, if not the nost important parts of a game. If I'm to believe that completely different aninals are found exclusively 100 feet apart, I feel that the environment should reflect that. It's also important to me that the advent of pokemon's abilities being used as tools has a real effect on technologyy and day to day living: would a power plant really exist in a world where electricity is created almost conpletely freely?
Anyway that is my thought process; if I were to make this game I would start with only a few basic changes:
1. Leveling system- In my opinion, the levelling system the games currently use has only two values. Its used to track experience, and rewards with techniques and evolution. The fault, however, is that it is used as a "power level" crutch, and essentially pitts numbers against each other. I have no problem using battle experience to gain abilities and evolution, but concerning stats, I would like to implement a system that keeps enemies at a relative level, forcing the player to use type advantages, conditions, and basically strategy. Gym leaders never made sense to me because they never got better- the entire pokemon league was populated with trainers who beat Brock, butbeither he never learned anything, or he forced his growing pokemon to cobtinually hold back.
A gym-win in this proposed game would consist of not only winning against similarly strengthed pokemon of a certain type, but also trainibg a pokemon of rhat type, and using its type advantages/stats.
2. Graphics- when the new gold/silver games introduced following pokemon, I was very happy. Part of the disbelief in pokemon for me, is the fact that you rarely see pokemon outside of cutaway battles. I, d work towards a game without xutaways altogether, and simply call battles with an HUD. Of course 800+ walking sprites is pretty insane, but that's little to ask in exchange for a boss battle with a Rayquayza, that is actually the size of a building.
3. Quests- In the pokemon games there are sidequests, but most don't really even qualify as sidequests because you must finish them to access somebother pivotal element. Side quests are a must, but I think alternate quest lines wouldvreally make pokemon ten times the game it is. As it is, breeding is an option, but maybe one playthrough youbonly want to breed rare pokemon? Maybe a questline of putting out fires, fightibg team rocket, rangerlike duties? I havent given a lot ofbthought to this part, but like gyms, I feel that the entire map should be accessible from the start.
I haven't started on this, so ideas and criticism are welcome. I am also not opposed to a non-pokemon monster based sandbox game.
Sorry for the gramatical errors, I'm posting from mobile.
Music!
Hey dudes!
When I left here (and saltworld) a year or two ago I was focusing on music and now I have returned bearing gifts!
I am in a chiptune/rock band called "The Superbytes" and now have semi-finished quality recordings. If you guys would be so kind as to listen to them, I would greatly appreciate it! Feel free to tell me how great they are and that they are everything you ever wanted in music, but also feel free to tell me I am a no talent waste of space(be constructive)!
Thanks guys!
oh p.s. here is where you can hear the music:
www.thesuperbytes.com
www.facebook.com/thesuperbytes
When I left here (and saltworld) a year or two ago I was focusing on music and now I have returned bearing gifts!
I am in a chiptune/rock band called "The Superbytes" and now have semi-finished quality recordings. If you guys would be so kind as to listen to them, I would greatly appreciate it! Feel free to tell me how great they are and that they are everything you ever wanted in music, but also feel free to tell me I am a no talent waste of space(be constructive)!
Thanks guys!
oh p.s. here is where you can hear the music:
www.thesuperbytes.com
www.facebook.com/thesuperbytes
Lego Indiana Jones
I caught a segment on G4 and this game got voted "Game Mostly Deserving of a Uwe Boll Film."
I'm surprised so many of you like it, but the Star Wars one was pretty sweet.
I'm surprised so many of you like it, but the Star Wars one was pretty sweet.
post your picture
Dark Knight...the video game
Dark Knight...the video game
If they do make one, it will probably be better just because it wasn't trying to match the movie's release date.
The hulk's movie game (the original) comes to mind, it was a great game that came months after the movie was out.
I think it'd be really great if they took a free-roam direction with it, like in spidey/hulk games. How awesome would it be to drive around in the batpod?
The hulk's movie game (the original) comes to mind, it was a great game that came months after the movie was out.
I think it'd be really great if they took a free-roam direction with it, like in spidey/hulk games. How awesome would it be to drive around in the batpod?
Rate the above person's avatar.
I had to google "aya" which I barely got out of youre avatar info, to figure out who that was.
The trip was long, but I like parasite eve so 8/10
The trip was long, but I like parasite eve so 8/10
The band I used to be in
Warning, it's a punk band.
I don't post it all over the internet, usually because the internet is mostly metalheads, and don't really appreciate the music.
We broke up about a month ago, the drummer and myself wanting to get into more of a ska/pop/progressive sound than the more metal driven one the guitarist was pushing for.
Feel free to leave any comments or feedback here, but please don't on the myspace, because I don't have access to the account anymore and any comments will go to the other two.
Hope you like it!
http://www.myspace.com/chapstikvillains
I don't post it all over the internet, usually because the internet is mostly metalheads, and don't really appreciate the music.
We broke up about a month ago, the drummer and myself wanting to get into more of a ska/pop/progressive sound than the more metal driven one the guitarist was pushing for.
Feel free to leave any comments or feedback here, but please don't on the myspace, because I don't have access to the account anymore and any comments will go to the other two.
Hope you like it!
http://www.myspace.com/chapstikvillains
Sonic and the Black Knight
I feel really terrible for Sonic, since he's had so many bad games recently, and everyone's kinda given up on the whole thing.
I haven't played any Sonic games since Adventure on dreamcast, and I probably won't play this, just because of the gimickiness of the wii, but I'm really confident in Unleashed.
Just think, if that WAS Mario there instead of Sonic, this would look like a pretty good game!
I haven't played any Sonic games since Adventure on dreamcast, and I probably won't play this, just because of the gimickiness of the wii, but I'm really confident in Unleashed.
Just think, if that WAS Mario there instead of Sonic, this would look like a pretty good game!














