ETERNALQUOTES'S PROFILE
I am a person who is tired of coming up with a new description for every account I make.
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Dhux's Scar
Balmung Cycle Part I: The Messenger and the Heretic
The game is impressive, I'll admit. However, I honestly think the music could've used more attention.
...Maybe I was spoiled by Forever's End...
...Maybe I was spoiled by Forever's End...
Forever's End
Hello NicoB. I first of all just wanted to let you know this game is the only reason I come back to this site.
Second of all, regarding Lee's skill thingy. I think that a far more effective method of making some skills rarer than others it to have some enemies have the same skill to learn, and to have some enemies have two possible skills to learn, only one is harder to get. Perhaps when the enemy has a lower health the player has a chance of getting it, or it could just be a random thing, like how Pokemon has random abilities. One skill is the more common one learned from enemies, but only one or two enemies of that particular species has that one skill. Also, there should be some indication that this enemy has that skill, mabye a higher attack power, a different magic attack, or perhaps a different coloring.
Now, on the the bestiary. I for one would love to have that thing in-game, for there has been some cases where I was left wondering the diet and weakness of some enemies, and had to waste a Scan Crystal to relearn myself on the subject.
Another neat feature I would consider adding is a visible health marker for some enemies, such as a number to the side or a health bar always visible. Things such as that would allow battlers to plan out there attacks better. Here is an example...
Say the player is facing a Flepper with only Epoch. Normally I would just use Neo Slice, but say I attacked it with a normal attack, and a healthbar above the Flepper dissapears a third. I would then use that knowledge to figure out that for every Flepper on Epoch's current level would take around three hits to defeat, something I don't consider long and would feel fine defeating with solely normal attacks, and I would earn much more spirit points as a bonus.
Which leads me to my next piece of advice. When I get that spirit move unlocked, it replaces my regular attack. Thusly, in order to not waste it on regular enemies, I am forced to use magic attacks until I come across a hard enemy or boss, and the spirit points I would be getting are wasted.
In other words, I would suggest having the player be able to store the spirit move somewhere else so that they could continue attacking and still have that spirit move.
ANOTHER thing I wanted to point out is that battles with the Lost seem overly dependant on Alexander's Holy Blast to progress quickly. It's too dependant on magic. I would suggest just increasing the attack of the Crusaders to make it easier to defeat the Lost with physical attacks without having to wait ten minutes. I don't know about other players, but I feel rather helpless when I can't defeat enemies with brute force and am forced to use over-powered magic attacks to defeat the most common of foes. It makes me seem like I'm too underleveled when I can't even grind to level up. It's rather frusterating.
Alright, that's that. I still think this is an amazing game, just fix up those problems!
Second of all, regarding Lee's skill thingy. I think that a far more effective method of making some skills rarer than others it to have some enemies have the same skill to learn, and to have some enemies have two possible skills to learn, only one is harder to get. Perhaps when the enemy has a lower health the player has a chance of getting it, or it could just be a random thing, like how Pokemon has random abilities. One skill is the more common one learned from enemies, but only one or two enemies of that particular species has that one skill. Also, there should be some indication that this enemy has that skill, mabye a higher attack power, a different magic attack, or perhaps a different coloring.
Now, on the the bestiary. I for one would love to have that thing in-game, for there has been some cases where I was left wondering the diet and weakness of some enemies, and had to waste a Scan Crystal to relearn myself on the subject.
Another neat feature I would consider adding is a visible health marker for some enemies, such as a number to the side or a health bar always visible. Things such as that would allow battlers to plan out there attacks better. Here is an example...
Say the player is facing a Flepper with only Epoch. Normally I would just use Neo Slice, but say I attacked it with a normal attack, and a healthbar above the Flepper dissapears a third. I would then use that knowledge to figure out that for every Flepper on Epoch's current level would take around three hits to defeat, something I don't consider long and would feel fine defeating with solely normal attacks, and I would earn much more spirit points as a bonus.
Which leads me to my next piece of advice. When I get that spirit move unlocked, it replaces my regular attack. Thusly, in order to not waste it on regular enemies, I am forced to use magic attacks until I come across a hard enemy or boss, and the spirit points I would be getting are wasted.
In other words, I would suggest having the player be able to store the spirit move somewhere else so that they could continue attacking and still have that spirit move.
ANOTHER thing I wanted to point out is that battles with the Lost seem overly dependant on Alexander's Holy Blast to progress quickly. It's too dependant on magic. I would suggest just increasing the attack of the Crusaders to make it easier to defeat the Lost with physical attacks without having to wait ten minutes. I don't know about other players, but I feel rather helpless when I can't defeat enemies with brute force and am forced to use over-powered magic attacks to defeat the most common of foes. It makes me seem like I'm too underleveled when I can't even grind to level up. It's rather frusterating.
Alright, that's that. I still think this is an amazing game, just fix up those problems!
Boss Project III
YES! I made it through the Corbinek battle without an area change! :D
Oh, and the first time I played through the Heptopus battle, I thought it was overkill. Then I realised if I bashed the living **** out of the orbs one at a time, the battle was a lot less... evil.
StopSpell is a friend in this game. :)
Oh, and the first time I played through the Heptopus battle, I thought it was overkill. Then I realised if I bashed the living **** out of the orbs one at a time, the battle was a lot less... evil.
StopSpell is a friend in this game. :)
Knight's Crest
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