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Can anyone teach me how to make a custom battle menu layout in VX?

This help?



I figured being able to change equipment in battle would give the player more of a chance since it's a solo RPG and I have a system where the player's skill set is governed by what equipment they wear.

So it'd be like if you have an item equipped that gives you fire spells but are facing an enemy which absorbs fire but is weak to ice, you could swap the fire equipment for ice equipment on a dime.

Can anyone teach me how to make a custom battle menu layout in VX?

I guess I could draw something up again.

I'll start on that.

Can anyone teach me how to make a custom battle menu layout in VX?

Well that's the thing McBick, the kind of menu style I want is a little hard for me to explain with text, which is why I want to learn how to script custom battle menu styles.

What I can explain in text is that it's one that would look good in a solo RPG.

Can anyone teach me how to make a custom battle menu layout in VX?

...Can't anyone here help me?

Can anyone teach me how to make a custom battle menu layout in VX?

The title of this topic says it all.

I couldn't find a tutorial for this, I did find one for basic scripting but it didn't say anything about menu layouts, either in battle or otherwise. But it did give me some minor understating of RPG Maker VX scripting. So if anyone is good at making custom battle menu layouts, please give me some tips.

(Tips on how to make out of battle menu layouts would also be appreciated.)

Back from the Dead

author=Darken
You must defeat my Dragon Punch to stand a chance!


You must defeat Sheng Long to stand a chance.

Back from the Dead

You could make a small area of the game that is exclusive to the demo. That's what most commercial games do. But that sounds like it might take a while, and it would probably be in everyone's best intrest if you spent that time finishing the game instead. :)

Back from the Dead

It seems you have enough content complete to make a short demo of your game.

Are you gonna make a demo so we can see what we have to look forward to? I think that's something everyone can enjoy.

I need help with a certain VX tutorial

The method you described will prove useful, I'm making an RPG that is more about exploring and discovering hidden events. One of the biggest parts of the game is finding, killing, and documenting every hidden boss monster in the game, so a system like this will help out a lot.

I need help with a certain VX tutorial

Of course people will use RGSS, so they can fix everything Enterbrain didn't care enough to make user-friendly.