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I need help with a certain VX tutorial
I need help with a certain VX tutorial
I tried that before the two enemies thing and it didn't work either.
And people say RPG Maker VX was made for beginners?
And people say RPG Maker VX was made for beginners?
I need help with a certain VX tutorial
Thanks for your help and support everyone, and if anyone can get this working with one enemy let me know.
I need help with a certain VX tutorial
I made it so that there are two bats in the troop now, and it works. So that's one way to solve this problem.
Still annoys me how the tut says you should put one enemy yet the only way I could get it working was to have two enemies.
Still annoys me how the tut says you should put one enemy yet the only way I could get it working was to have two enemies.
I need help with a certain VX tutorial
It doesn't make sense though, read the tut, the way he describes it, it should work very simply. The way he describes it just makes perfect sense, which is why the fact that it doesn't work makes no sense.
I need help with a certain VX tutorial
author=ChaosProductions
It's not running the last battle event for the final bat that you kill; the battle ends before that event is processed.
If that's the case, then why would someone make a tutorial specifically saying that the troop should contain only one enemy?
@LockeZ
I only have a custom script that changes the menu layout, and it doesn't do anything to battles.
Also, I have the event set up so that when the bat is defeated it gives me an item, not the enemy itself but the event so I could see if it worked, but after battle no item appears in my inventory. So it has to be a problem with the event.
Monster Encyclopedia
I need help with a certain VX tutorial
Here's a screenshot:
http://img835.imageshack.us/img835/5506/screenshot1ix.png
I have it set up just like it said it should be:
The Battle Event is set to that if the enemy's HP is 0 or less (Ie. defeated) it will add one number to a variable that counts how many of that specific enemy is defeated. I also have an NPC that says different dialog when the variable is up to 3. I temporarily set the game up so that it starts with the variable at 3 and the NPC said the dialog I wrote, and then I set it up with the variable as 0 again, and he said the first dialog that comes before the variable dialog. So I know the NPC is set up right. But when I killed 3 of the enemy, I went back to the NPC and he said the first dialog, not the second dialog set up by the variable. So this mean that, for whatever reason, even with the fix, the enemy does not increase the variable by one when defeated.
http://img835.imageshack.us/img835/5506/screenshot1ix.png
I have it set up just like it said it should be:
The Battle Event is set to that if the enemy's HP is 0 or less (Ie. defeated) it will add one number to a variable that counts how many of that specific enemy is defeated. I also have an NPC that says different dialog when the variable is up to 3. I temporarily set the game up so that it starts with the variable at 3 and the NPC said the dialog I wrote, and then I set it up with the variable as 0 again, and he said the first dialog that comes before the variable dialog. So I know the NPC is set up right. But when I killed 3 of the enemy, I went back to the NPC and he said the first dialog, not the second dialog set up by the variable. So this mean that, for whatever reason, even with the fix, the enemy does not increase the variable by one when defeated.













