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First Person Battles in RPG Maker 2003?

Also I heard somewhere (not on this site) that either VX or XP (I forgot which one they said, might have been both) can program custom menus very easily. Is this true or false?

First Person Battles in RPG Maker 2003?

Alright, can you give a download link? Or I can just Google it.

But, although I've heard they're pretty much the same program, which one would you personally prefer? XP or VX?

Also these are free, right?

First Person Battles in RPG Maker 2003?

Well, my computer doesn't have much space (only 80 GB, and only 37 GB is free) so if I get one of the newer RPG Makers should I delete RPG Maker 2003?

Because I have no problem doing that, I mostly just use it to play other RPG Maker 2003 games that the creators didn't convert so you can play it without the RPG Maker program. I also have nothing important on 2003, just some crappy test stuff made with the stock graphics.

First Person Battles in RPG Maker 2003?

@Versalia
My computer is pretty old, it's from 2006 and runs Windows XP.

Would RPG Maker XP and/or RPG Maker VX work on mine?

Also does RPG Maker XP/VX have First Person Battles exclusively or can it switch between First Person and Third Person? Because I have some game ideas that just plain would work well in First Person.

@Sbester
Would making it so the heroes don't appear/ are hidden on the battle screen and using enemy sprites that look like your facing them work?

First Person Battles in RPG Maker 2003?

Is it possible to have First Person Battles (like Dragon Quest and Shin Megami Tensei) in RPG Maker 2003? Or is that feature exclusive to...uh, from what I've read...every other version of RPG Maker?

Need Help With "Gate Keeper" Programing

@McBrick
Well right now I have this event set up on the same map as the Gate Keeper programming, it makes it so after you see the cutscene in the shed you can't go back into the shed, a message pops up telling the player there's no point in searching the shed again and the player moves back.

That's one way to prevent a cutscene from looping without excessive switches, right?

(In fact, that method I just explained uses no switches at all.)

@Link_2112
In the current test there's no reason or way to go back to the starting point, but you're right, I'll have to do something like that for my other projects where I include something like this.

I could include an extra page of coding in the square on the map that sends the player from the town to the overworld, so that when you go back in the town the NPC will move.

EDIT: I was able to solve the problem by having the switch turn off at the end of the third page, so now the second page replays anytime you enter the town, and therefor the NPC moves but it also plays the third line of dialog when it's done moving.

Need Help With "Gate Keeper" Programing

Thanks, it works now! I knew it had something to do with switches but I didn't know you could use an event like this to turn on a switch.

So, basically the switch cases the third page of coding to take effect, and when the NPC is done moving the switch turns on, so he stays in place and says the dialog I want it too.

I'm surprised I didn't figure out something so simple. So, this can be done for other things, right?

Like, if I want a cutscene to happen only once I can trigger a switch that starts the cutscene and at the end of the code I can turn that switch off and erase the event that turns the switch on?

Also, this is off topic, but what does the M and the number under our usernames mean?

Need Help With "Gate Keeper" Programing

I used three pages of coding on this one NPC, one page for the first dialog, one page for the second dialog and the movement, and one for the third dialog. I tried using switches but I would always get the first outcome, where he says the third line of dialog in the place of the second line.

Since I couldn't get switches to work, I simply checked the checkbox in the second page that makes the second page of coding activate when the second member is in the party.

I think this is the problem, and I know switches could be a solution, but every time I try switches I get unwanted effects, like the player controlled character's movement locking up completely.

Need Help With "Gate Keeper" Programing

Hello, I just registered here. I'm pretty new to the RPG Maker program, I've only had it 3 days. But I've learned a lot about it in those 3 days, like what all of the tools do, but I'm not too good at using those tools yet. I'm working on a small game, nothing special it's really just an experiment to test out programming and such, and I had this thing I wanted to add to the beginning of the game but can't seem to get it to work.

Okay, so in the beginning you're in a (very) small place consisting only of a storage shed. There's only one way out of this area and it's blocked by an NPC who tells you to look in the storage shed, and after you do a cutscene (which took forever for me to figure out how to program, I'm pretty proud of it) plays, and a new playable character is add to the player's party.

Now, here's how I want this to work, but I just can't seem to get it right:

1. Game starts. You talk to the NPC and he tells you to look in the storage room.
2. You do so, the cutscene plays and you have a new party member.
3. You go back to the NPC, talk to him, and he moves out of the way so you can pass and explore the world beyond.

I have everything except the 3rd one down. I got the first and second dialogs down, where he tells you to go into the shed and says he'll move respectively. I got it so he will move down allowing you to pass after you talk to him with the second party member in tow, but here's the problem. I want the NPC to say a third line of dialog if you talk to him after he moves, but no matter what I do one of two things happens:

1. He says the first line of dialog normally, but after you have the second party member he says the third line of dialog and does not move, leaving you trapped at the beginning of the game.
2. He says the second dialog line and moves normally, but if you talk to him again he repeats the second dialog line again and moves down again rather then saying the third line of dialog.

So, yeah, this is a lot of text I know but I really need some help with this.

Does anyone understand this and know a solution? I use RPG Maker 2003 so ONLY post solutions that will work with that program.

Thank you for your time.