STATUS

Waiting for 'motivation' for your big project? Don't. 'Motivation' is finite, fragile, and unreliable. 'Discipline' is the trait that gets things done.

Posts

Pages: 1
unity
You're magical to me.
12540
Well said. Creative energy granted by motivation generally comes in short bursts. You need the discipline to keep going to connect those bursts and turn out a finished project. And sometimes discipline can unearth unforeseen motivation, where you force yourself to start a difficult portion of the game but then get inspiration on how to make it work easier or better.
I saw this as a tumblr screencap posted to imgur
Roden
who could forget dear ratboy
3857
Additionally, if you do have motivation don't wait for "the perfect moment" to act on it, because it probably won't come if you do.

These two things have been the focus of my dev life as of late.
CashmereCat
Self-proclaimed Puzzle Snob
11638
These two thungs have been the focus of my fev life as of late.


Dat fev life
author=kentona
I saw this as a tumblr screencap posted to imgur


somewhere in the sloshing pool of the internet a new pigment was dispersed
Roden
who could forget dear ratboy
3857
author=CashmereCat
These two thungs have been the focus of my fev life as of late.
Dat fev life


u kno it bro u no it

Cell Phone posting like a straight up thung.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Pizza
author=CashmereCat
These two thungs have been the focus of my fev life as of late.
Dat fev life
u kno it bro u no it

Cell Phone posting like a straight up thung.


Ain't no thung like a chicken wung.
slash
APATHY IS FOR COWARDS
4158
I agree with this status! Motivation comes and goes, and when it comes game dev is fun and great and wonderful! But game dev is work, and sometimes you have to slog through the unfun parts. That's where you need discipline.

Building discipline is harder than getting a burst of motivation, but it's way more reliable!
Pages: 1