FIREFLY84'S PROFILE

Junge Gelegenheitspielerin, die sich auf Betatests, Lösungen und Übersetzungen Deutsch/Englisch spezialisiert hat. Besonders interessieren mich History und/oder Fantasy-Rollenspiele (keine Online-Rollenspiele).

Young casual player specialized in beta testing, walkthroughs/guides and translation German/Englisch and vice versa. My special interests are History and/or Fantasy-RPGs (no online RPG).

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DQ Gaiden: A Starry Legend

author=slimeborgi
author=Firefly84
Bug: Softkill when looking at the worldmap in Tangl castle.
Another Softkill/Freeze when entering Jand at night for the first time.

The Antidote issue solves itself when Riara joins the party.
Can you do something about exiting the menu when using any heal/cure (Cast/Item)? It breaks the flow.
Hmm I'm not sure about the Jand Freeze. It may just be a lag and the game killed itself?
Hold the A button to exit the map in Tangtl castle.(or whatever button you have button 1 set to)

In Jand I think it is caused by Riara's comment. After I have entered Jand once on day, I can enter Jand at night, too.

Worldmap: I tried the whole keyboard. The setting is default.

Edit: Where can I find a Twig?

DQ Gaiden: A Starry Legend

Bug: Softkill when looking at the worldmap in Tangl castle.
Another Softkill/Freeze when entering Jand at night for the first time.

The Antidote issue solves itself when Riara joins the party.
Can you do something about exiting the menu when using any heal/cure (Cast/Item)? It breaks the flow.

DQ Gaiden: A Starry Legend

Bug: Missmanagement of Antidotes:
You use 2 Antidotes each time. (You need at last one). And I was wondering where the second one was disappearing. So you actually need 40 Gold to heal from Poison in field. Detoxify costs 30 Gold.
I need to check if that missmanagement occures for Herbs, too.

Bug: Softkill when looking at the worldmap in Tangl castle.

Eternal Twilight Demo v0.5.1 Uploaded!

author=Fernyfer775
Noooooooooooooooooo~~~~~! D:
I'll check it out, thank you for the report.
It has to be Damien's Soul Trigger in combination with the passive effect of Lagos (paralyze).
Lagos passive even works on Radiance, which isn't instant.
And I hate those red zombies...
I'm now grinding in the Delta Fort before facing Minerva. (Sadly I just had a shutdown, so I have to repeat some of it)

Edit: Make sure to reattach the story until Piatro or the desert soon!

Eternal Twilight

author=fireflyege
Well I love the game but of course it has positives and negatives.

I love how your characters are. I love Luna and actually having a lot of fun with Wyvern Strike (stocking arrows since I reached teenage) and Kill Shot (spam this broken thing on bosses) also Damien but I hate Ryudo and Trish. Ryudo is good as a drain tank but drain tank does not do a thing when bosses practically oneshot your party members in hard mode. Trish's whole kit is kinda boring and unsatisfying for me and is encouraging the player to use her as nothing but a mana bot. I did not have the chance to try Minerva in the demo so no comment on that one, I think you should make the demo longer for us to try her.

Bosses one shot a person and then the fallen getting revived at the next turn makes Damien and Ryudo obsolete compared to others, and Damien's resurrection ability is useless because of that. Mana management is better than throwing an Ether or two but it being entirely on one character (sup Trish) kills it for me.

I loved your story, world is not a harsh nor honorable place and saving one of the 3 mages was the hardest decisions for me. (I wanted to save them all but stuck between water or spirit magi.) I also love Luna saying that the soldiers were already mindless creatures to begin with, that summed up all my thought about the Spellhunter Crusade. (I named them that because it is fitting.)

I'm playing in Hard Mode, too.
First: Train your party at least until the enemies have a blue "!" on top and flee in each location.
Second: Luna and Ryudo are damage dealers, Frenzy Barrage and Obliverate are breaking trough most damage absorbing shields.
Third: Damien is a healer first. Revive + should be the one with heals 60% of Max HP. The mass healing spells + Radiance should focus on healing at once or higher crit healing. Purify + should hit all (especially against Minerva).
Fourth: Trish has Nature Wrath (a must for each battle) and many debuffing spells.
Fifth: Debuffing spells (fire, blood, poison etc. too) are helping much. Look at your equipment: Choose it wisely and keep restorative ones. There's a color code for it, too: gray - green - blue - red - purple - multi colered (Fernyfer has written it somewhere)
Sixth: Look how the bosses react. You get a warning before their strongest attacks. With Medi Guard (yes this skill is helpful) you can survive them.

Hard Mode should be hardcore. But is beatable...

Dragon Warrior: Begin a New Quest

Just for notice.
I've been going for Rubiss for the last days.
As some of the monsters kill Catherine with one hit (especially Atlas) and Miles already being kidnapped by B.'s son , I must grind a bit more. And get some more Leaves of the World Tree.
Time for Metal Hunting.

Question: Does Catherine learn RobMagic and when? (Level 50 now and using the RobMagic Staff to keep her MP up)

Eternal Twilight Demo v0.5.1 Uploaded!

Hi
encountered this bug while fighting Lagos and Ragos:
TypeError:
Cannot read property "removeCurrentAction" of null


It could react to Damiens Soul Trigger, Luna's Bow of Destruction (status) or something else.
At least not to Nature's Wrath (that much I know).
Once those two appear I use this tactic:
Raining Arrows or Analyse (Luna), Soul Trigger or Radiance+ (Damien), Shatter Armor (Trish).

The bug occurs between the 1st and 4th turn (I tried to fight those twice).

Black Suede: The Zelfar Chronicles (Demo)

Sorry, but download is impossible.
The page that opens only wants you to register for uploading.
Please send us the real download-link.

Dragon Warrior: Begin a New Quest

Great. But the Noxious Mist is by random battles, too.

I will keep trying to win something more than another ticket.

Dragon Warrior: Begin a New Quest

I count the merchant only as one possible effect of chance.
My normal battles are like this:
Miles casts Profiteer in round 1 and Prankter's Shield in round 2. Even when the enemy is defeated first, I got more money. And then there is the chance they are transformed to Metal Slimes...

Effects that wouldn't happen during boss fights: Giant (fear and flee), Withdraw, Light Beam, Killing one enemy and one friend, Enemy explodes to money, Transform the enemies to Metal Slimes or party to dragons. (apart from the merchant)
Did I miss some?

So it wasn't a complete coincidence that my last option results in healing/reviving the entire party during the boss fight against Abraxis?

Just for the sum:
all HP are healed/revived party
all HP/MP are healed/revived party
all MP are depleated party/enemies
confusion and disorientation on an enemy (or enemies/party)
all are riled up party (and enemies)
Spell won't work
Noxious mist: party/enemies fall asleep
Freezing beams (dissolve barrier effects to party/enemies)

Is there a trick for lottery?