FIREFLY84'S PROFILE
Firefly84
323
Junge Gelegenheitspielerin, die sich auf Betatests, Lösungen und Übersetzungen Deutsch/Englisch spezialisiert hat. Besonders interessieren mich History und/oder Fantasy-Rollenspiele (keine Online-Rollenspiele).
Young casual player specialized in beta testing, walkthroughs/guides and translation German/Englisch and vice versa. My special interests are History and/or Fantasy-RPGs (no online RPG).
Young casual player specialized in beta testing, walkthroughs/guides and translation German/Englisch and vice versa. My special interests are History and/or Fantasy-RPGs (no online RPG).
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The Ocarina
Very confusing.
Only get the secret ending (all alone).
Couldn't offer anything to the shrine.
But got a letter, a wet paper and a lucky clover (from the shrine).
Only get the secret ending (all alone).
Couldn't offer anything to the shrine.
But got a letter, a wet paper and a lucky clover (from the shrine).
Star's Favour
Nice, fun and short game.
Only negative: I couldn't launch the game in full screen. Windowed is very small.
Another typo: some skills should attract the enemy.
Only negative: I couldn't launch the game in full screen. Windowed is very small.
Another typo: some skills should attract the enemy.
Generations of Epheria: The Shadow Huntress
The moment I enter the cave/tower, my graphic card seems to be overtaxed by the light effects of the latern. Perhaps there's a possibility to send me a version without them, just a bit darker maps so the game won't lag for me.
I have no money for a new laptop and MV might be the limit. Eternal Twilight is a bit laggy too, but not too much.
This lagging and flickering lights make me those bad headaches. I'm glad for not having epilepsy, only some kind of migraine.
I have no money for a new laptop and MV might be the limit. Eternal Twilight is a bit laggy too, but not too much.
This lagging and flickering lights make me those bad headaches. I'm glad for not having epilepsy, only some kind of migraine.
Generations of Epheria: The Shadow Huntress
I tried your game in normal (Dream Chaser) mode, but stopped because the latern in the sacred cave and the tower makes me terrible headaches. The game starts to lag too much for me.
The enemies are really tough - I think I will train with the bears (reasonable exp and astra (100 each drop) for only one foe) until an update for the latern issue is up.
The prices are very high too - for the first option to buy better equipment or sleep. You only get astra for enemy drops, you need to be at least lv 5 for the hunting quest.
Is it intented that your TP-Charge (I know it isn't named so) only grow when getting hit? Guard is meaningless as long it don't last until the characters next turn.
In the sacred cave is a tile missing in the wall (north of the exit).
The beginning/story is well so far, but the light effects... (could be my graphic card;)
The enemies are really tough - I think I will train with the bears (reasonable exp and astra (100 each drop) for only one foe) until an update for the latern issue is up.
The prices are very high too - for the first option to buy better equipment or sleep. You only get astra for enemy drops, you need to be at least lv 5 for the hunting quest.
Is it intented that your TP-Charge (I know it isn't named so) only grow when getting hit? Guard is meaningless as long it don't last until the characters next turn.
In the sacred cave is a tile missing in the wall (north of the exit).
The beginning/story is well so far, but the light effects... (could be my graphic card;)
Demonio 4 - The Four Disasters
author=cradth
for unreachable items, try to use mouse control,
you will see a "transfer icon" to get the right passage
on the wall. :)
I tried this, the characters go to the broken wall but I cannot go through. It's seems to be the only way to reach the bottle and the chest.
Demonio 4 - The Four Disasters
Some thoughts to your demo:
Please substitute human with men or people in your intro or add "race". It's better with your context.
I know English isn't your native or first foreign language, so I won't proof read your game.
The battles are really tough - try to balance them better or you have to sleep after each battle.
There were items in the second village you couldn't reach. I think the passability of the broken wall is missing.
The equip menu shows the wrong changes most of the time, i.e. negativ changes for better equipment.
The battle results don't show exp-gain. I didn't level up so perhaps this shows up?
Some future features are scribed when exploring the map - nice ones.
You are on the right track - keep going.
Please substitute human with men or people in your intro or add "race". It's better with your context.
I know English isn't your native or first foreign language, so I won't proof read your game.
The battles are really tough - try to balance them better or you have to sleep after each battle.
There were items in the second village you couldn't reach. I think the passability of the broken wall is missing.
The equip menu shows the wrong changes most of the time, i.e. negativ changes for better equipment.
The battle results don't show exp-gain. I didn't level up so perhaps this shows up?
Some future features are scribed when exploring the map - nice ones.
You are on the right track - keep going.
Looking for Feature Feedback
The game broke without warning for me, too. Like when talking to the merchand in the second town. One time it broke exactly after defeating General Arx in the tower - had to do the battle again. There is no error message.
That's why the auto-save is so good. It seems to save each time I found something...
Ah yes, your pop-up item names in the shrine are wrong (Attack Rune I = Attack Rune, Miracle Rune II = Miracle Rune I). In the item menu the names are correct.
Perhaps you could implement the option to use the random rune in 5/10/25 runes at once. I selected the normal ones only in the beginning and then I hoped for combo runes. Same with treasure chests.
As for the equipment - let it be as it is. But you can make a special quest (or crafting) for the best one!
That's why the auto-save is so good. It seems to save each time I found something...
Ah yes, your pop-up item names in the shrine are wrong (Attack Rune I = Attack Rune, Miracle Rune II = Miracle Rune I). In the item menu the names are correct.
Perhaps you could implement the option to use the random rune in 5/10/25 runes at once. I selected the normal ones only in the beginning and then I hoped for combo runes. Same with treasure chests.
As for the equipment - let it be as it is. But you can make a special quest (or crafting) for the best one!













