FIREFLY84'S PROFILE

Junge Gelegenheitspielerin, die sich auf Betatests, Lösungen und Übersetzungen Deutsch/Englisch spezialisiert hat. Besonders interessieren mich History und/oder Fantasy-Rollenspiele (keine Online-Rollenspiele).

Young casual player specialized in beta testing, walkthroughs/guides and translation German/Englisch and vice versa. My special interests are History and/or Fantasy-RPGs (no online RPG).

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The Falling Leaves

To start in natrium village is completely bugged. You are level 1 with starting equipment and alone. When you try to go back to the origin beginning, the event with the skelleton "crushes" your game.

I'll try to restart the game with the first download and turn the savegame to the secound before entering natrium village. I have trained so hard to get my three companions to have the best equipment...

The Falling Leaves

I got a problem.
I defeated the ancient mummy at the scapula underground ruin and got the treasure box. But when speaking to the man in the village he says I haven't been there yet. Perhaps the treasure boxes being KEY ITEMS is the problem. I got two dungeon keys and treasure boxes each but can't finish the quest nor go through the locked door in the ruins.
Also the healing effect on the monk is around 40 HP, but on the others around 150... and why has he MP?

Getting more of the strong equipment as I'm waiting for a solution.

Crimson Dawn

Hi, just finished the demo.
Some "bugs":
- Thief changes appearance when spoken to
- When leaving the thief's or elder's house, you stand before the other's house.
- I run into two slimes for my first battle, they nearly killed me, balancing is getting better when leveling up. The monsters could drop a bit more money.
- You can't sell your first weapon to gain some money.
- The signs in the forest are blank (without the one at the entrance)

Some ideas: You can hide some objects in cupboards etc. in the village

But I can't wait for more...

Labyronia RPG 2

author=Labyrinthine
author=Firefly84
Managed to get into Solthurn Tower, but the puzzle with the black hexagrams is very frustrating, because you have to get all four characters around them.
Why can't you be teleported back to the beginning of the floor instead to the floor before the first hexagram-puzzle? I managed to get to the third stage of this puzzle, but the middle of this floor is impossible to master.
Or just make the last 3 Charakters untouchable or invisible for the hexagrams (similar would also help with earlier puzzles).

And is it wanted that the etheral sleep instandly kills? With bad luck the whole party could be killed with one attack.
The hexagram thing is HARD, admittedly. To be honest, I have troubles making it through that third part myself without supreme frustration. However, it is possible. You just need to think very carefully how to move that "chain" of the party.
Thank you for playing my game :)


I'm handycapped and not so fast with reflexes. And when you have to do the whole puzzle again and again, it's extreme frustrating. In the middle of the third stage I tried to move to the side as soon as possible, but it didn't work. And then you have to do the other stages again...
Perhaps you admit saving everywhere in this puzzle or teleport back to the beginning of the stage (not the beginning of the puzzle).

The game itself is very good.
The first labyrinth is huge but the "treasure" pointing isn't helpful because it shows you max. 3 (empty) chests. I think I got every chest, but I can't be sure.

Labyronia RPG 2

Managed to get into Solthurn Tower, but the puzzle with the black hexagrams is very frustrating, because you have to get all four characters around them.
Why can't you be teleported back to the beginning of the floor instead to the floor before the first hexagram-puzzle? I managed to get to the third stage of this puzzle, but the middle of this floor is impossible to master.
Or just make the last 3 Charakters untouchable or invisible for the hexagrams (similar would also help with earlier puzzles).

And is it wanted that the etheral sleep instandly kills? With bad luck the whole party could be killed with one attack.

Desolate Faith

Thanks for fixing the last bugs - here the next 3...

1. One of the butterflies offers to heal you - but the healing has no effect.

2. When answering one of the questions of the next butterfly wrong, you end up in a loop fighting against bats.
Right answers:
Woodstock, 9, 7
.

3. GAME CRUSHING: After you use the teleporter out of the madman's house, you end up in a loop - I tried saving and not saving (as offered) - so now I'm totally stuck!!!

Do you need a tester for this game? I won't programm it, but I may find those looping bugs.

Desolate Faith

Hi, I run into the same bug as "michaelthegm".
I stepped onto the red button in the strange house, fought the three bats, the bats escaped, but a loop begins with the same event as stepping on the red button.
After three fights you are stuck on the stairs at the bottom of the map.

There is no more to do than earning money for the stronger axe.

Also Wyatt should have learned a spell named something with flare... at level 4 or 5.
It never appeares on the skill list.

And when choosing "shutdown" on the title screen, nothing happens.

Labyronia Tales: Legend of Mysteria RPG

Hi,

I tried your game and it's a bit special.
Actually I'm stuck, even though I think I spoke to everyone with every clue (item), used my Dschinn (?) wherever possible but can't leave the tower yet.
Perhaps you should give a rough walkthrough, like the riddle of the book of Elements, which seems to be necessary for using the rock crystal...
And a warning, not to betray the gambler before you talk to him!

Demon Hunter Review

Sorry, but it's my first review.
It's one of the very few games I play to the end and its story and gameplay adds up.
I'm just replaying the game to make it even better.
I know that I'm no good writer, the problem goes from school with many 5 at german tests in argumenting etc to a 3 in my A-levels. That's why I keep on translations and dictates, with earns me often a 1 (=A in AE).

Demon Hunter

Hi Fernyfer,

just noticed the ring-recipes for the chaledony-stones are missing too.
Moggo learns an ability at 28 - 30 - 32 demons caught. 30/4 = 7,5!)
I'll keep an eye out for the other ranking levels.
And my REVIEW is finally up.