FLYINGJESTER'S PROFILE
I am the Jester.
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
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All Hallows' Event
Very often, in the Sphere community, we usually share finished games *with* the Sphere engine included. Partially because the total download is still almost always less than 10 MB, and partially because there are two slightly different versions of the engine floating around. But mainly because it means you only have to click the EXE to play the game. And when we don't, we're usually sharing a work in progress, so it's expected that people checking it out are going to open it up and look at it in the editor (which is usually removed for finished games).
Not that this relates directly here. It's just that even in a community of people who *all* have the engine, and where it is simple and easy to get the engine separately, we include it anyway.
Not that I really mind one way or another in this contest (Wine and RPG Maker aren't on speaking terms), or have any sway on the judging.
Not that this relates directly here. It's just that even in a community of people who *all* have the engine, and where it is simple and easy to get the engine separately, we include it anyway.
Not that I really mind one way or another in this contest (Wine and RPG Maker aren't on speaking terms), or have any sway on the judging.
All Hallows' Event
I haven't been able to play any of the games, because RPG Maker and Wine had a fight, and they aren't getting along too well right now.
Issue with the Game Submission rules.
Change can be dangerous. There's no reason not be cautious and to give any change serious consideration.
The Unwelcome Guest
All Hallows' Event
I wouldn't expect too long or completely full a game, if it was only made in a month.
EDIT: If anyone was having trouble completing The Unwelcome Guest, there's a link to a walkthrough on the game page now. Judge accordingly, I suppose.
EDIT: If anyone was having trouble completing The Unwelcome Guest, there's a link to a walkthrough on the game page now. Judge accordingly, I suppose.
The Unwelcome Guest
The Screenshot Topic Returns
Could you try it with just a little dithering? I like the undithered a lot more, but the banding is just a bit bad.
Issue with the Game Submission rules.
author=Sailerius
I think that's fine. I also think that commercial games should be excluded from the Misaos, on account of being on a completely different level of quality (theoretically) from purely hobbyist games.
This is a good point, and gives me a thought. A game that could cost money, but doesn't, is a rare gem. A game that shouldn't cost money, but does, is an unfortunate ubiquity.
I'd prefer to see more of the former (even just attempts), and would worry that commercial game hosting on RMN would flood it with the latter.
All Hallows' Event
author=Judeauthor=IndraThis is a GPU setting. It may not be an option if you are still using analog cables, though.
Mostly the game looked blurry and flat out bad in fullscreen
That doesn't make a whole lot of sense to me. Unless the program is actually setting the monitor resolution (which is unlikely, if RPG Maker uses SDL like I've heard), it depends in the graphics driver the OS is exposing, and if the program is using scaling filters or not (which it must, at least in a naive fashion, if the resolution isn't really changing). There's a lot more software between every piece of hardware than it seems.
All Hallows' Event
author=Clyveauthor=FlyingJesterUntil you're dead, that is.
In the game of game making you get as many tries as you want, for as long as you want.
A heaven with no programming or game making tools? What kind of dystopian paradise are you imagining?
...I apologize in advance for this.
What's a ghost's favorite lunch meat?
boo-logne.
author=kentonaI get the same feeling when working with C++ pointers.
I believe I can fly.
And when I'm the Flying Jester, of course. Which is quite often.














