FROZEN_PHOENIX'S PROFILE
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I hate the 'Miss' mechanic
author=Craze
if the variance is gonna be so small then what's the point? go big or go home
Idk, just for the sake of variance hehe. Personally I don't like when things are decided by luck.
I hate the 'Miss' mechanic
I think that randomness should only be used on a small scale just to add variance to the game.
Example:
Let's say you have a skill with a massive cost that can 1 shot the enemy but have X% chance to work. This is stupid as the results of the battle are decided only by luck if you use said skill.
Now there is nothing wrong to have a small variance in the damage you deal/receive (something around 5%).
Example:
Let's say you have a skill with a massive cost that can 1 shot the enemy but have X% chance to work. This is stupid as the results of the battle are decided only by luck if you use said skill.
Now there is nothing wrong to have a small variance in the damage you deal/receive (something around 5%).
Erik and the 69 crystals Review
Erik and the 69 crystals
author=Foffington
I done a youtube with this gem of a game: http://youtu.be/tTJMHf0hCmA
Thanks for making a video of my game!!














