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Item carrying restriction
Weight Restriction is sort of a silly thing.
It is a cheap attempt to become realistic but seriously comes off as more a major annoyance to the user when they can't fit an item in the bag because you only have .99 weight available. e.g. D&D HEROES: Max weight of 100 pounds and a spear weighing 1 pound allows you to carry 100 of those spears... without any bulges in your backpack. Last I checked, 100 spears is a tad bit too large to carry in a dinky backpack.
Combining backpack with a with space restriction and weight restriction would be the most realistic. Something like in Diablo where a weapon is 3x5, 2x2, etc.. and you have a 10x10 slot bag. Shoot.. I could deal with it if the character's in-game backpack bulged because of the contents and would have its own durability and suffer from having a very low avoidance ability which ultimately allows a monster to slash and miss you but destroy your bag - spilling the contents all over the dungeon floor! But realistic? Why bring realism into a game. It's a game after all and real-life is a pain anyway. Would be nice to actively avoid the laws of science and bend it to your own will in a bubble that only you have control of.
Think of how nice moving would be? Just pack an entire household into your car and still have room to fit 10 clowns or going to class with a backpack and pulling out your desktop from home, a beach ball, and 14 stacks of comic books.
Out of the list though, I think Restricted Amount of Item Types w/o weight is the best in games specifically MMORPGs. I play an MMORPG called RF Online and it has slotted bags and limited amount of bags and BANK SPACE but in combination with the Restricted Amount of Item Types w/o weight and it works pretty well. You get pretty picky with what you carry with you eventhough you feel that you MUST keep everything.
It is a cheap attempt to become realistic but seriously comes off as more a major annoyance to the user when they can't fit an item in the bag because you only have .99 weight available. e.g. D&D HEROES: Max weight of 100 pounds and a spear weighing 1 pound allows you to carry 100 of those spears... without any bulges in your backpack. Last I checked, 100 spears is a tad bit too large to carry in a dinky backpack.
Combining backpack with a with space restriction and weight restriction would be the most realistic. Something like in Diablo where a weapon is 3x5, 2x2, etc.. and you have a 10x10 slot bag. Shoot.. I could deal with it if the character's in-game backpack bulged because of the contents and would have its own durability and suffer from having a very low avoidance ability which ultimately allows a monster to slash and miss you but destroy your bag - spilling the contents all over the dungeon floor! But realistic? Why bring realism into a game. It's a game after all and real-life is a pain anyway. Would be nice to actively avoid the laws of science and bend it to your own will in a bubble that only you have control of.
Think of how nice moving would be? Just pack an entire household into your car and still have room to fit 10 clowns or going to class with a backpack and pulling out your desktop from home, a beach ball, and 14 stacks of comic books.
Out of the list though, I think Restricted Amount of Item Types w/o weight is the best in games specifically MMORPGs. I play an MMORPG called RF Online and it has slotted bags and limited amount of bags and BANK SPACE but in combination with the Restricted Amount of Item Types w/o weight and it works pretty well. You get pretty picky with what you carry with you eventhough you feel that you MUST keep everything.













