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Would this annoy you?

post=138817
You guys are citing examples of a having a non-linear game with overarching goals. Gale is saying that he won't even tell the player what that goal is - which is, well, an issue. You complete objectives in games. Not knowing what your objective is at all hurts that (and no, "discovering your objective" is not an objective).

*she

Perhaps I ought to elaborate a little.

In the game I referred to with my first post, whilst you're not given clear objectives, you're not thrown out into a massive sandbox world without a single goal. There's only one route away from your home town (you're forced out of your home town), which leads to a nearby town. Talking to anybody in that town is likely to give you an idea of where to go next. Even a tiny bit of exploration will inevitably give you a clue as to who exactly you need to talk to. I can't imagine that any player wouldn't talk to any of the NPCs or wander into buildings around town, even if you're not directly told by some psychic force the exact coordinates of your next objective.

You're also offered a bit of backstory during the first part of the game - it introduces you to several mysteries which you have to solve over the course of the game (such as who kidnapped you only to return you two hours later, why you can't remember murdering the High Priest, and the less obvious question of who exactly your parents were).

my computer crashed

post=138746
i tink some terriosts attacked the two towers from lord of the rings but i forget

It was probably an inside job.

Random New Stuff

post=137636
IDK, I kind of think you have to fix the face a bit..

Yeah I know, I had to keep re-drawing that and eventually I just gave up and settled on this one. D:

Hey where is my Max Mcgee?!

Engagement: Has this happened to YOU?

Need some thoughts...

The colour scheme and solid blocks of colour against black make it look like a 13-year-old girl's MySpace profile.

This is just an idea (I'm not sure how it'd look or work out without trying it), but it might look a little more "tech" if you used thin outlines of shapes rather than big coloured blocks of shapes.

Random New Stuff

What? Why not?

Thank you, though, Max. c:

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Cidney of Ozland? Marx of Kremsland? Vegeta of Jomongu? I'm starting to c wut u did thar.

I wonder if you get to change classes in the Temple of Class Change? Just a wild guess, you know...

Random New Stuff

Thanks for all the replies! :D

New drawing.



Some concept art. Priestess! Not a Muslim, idiot.

Would this annoy you?

In the story for my game, after introducing the player to the game world, mechanics and plot, I'm planning on sending the player out into the world without any specific quests or objectives.

In order to continue the main quest, they would have to poke around, talking to people, and asking questions which might not obviously lead them into the rest of the main quest (but would certainly hopefully lead them towards something interesting).

Would it irritate you, as the player, to be forced to explore the game world in order to make progress in the story, or do you prefer to be very clearly directed to where you need to go next?

How important is aesthetic character customisation?

How important is it for the player to be able to choose mundane things that don't really have any effect on gameplay, such as the character's name, gender and appearance?

Is it worth the effort to give players the opportunity to customise their character in this way?