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The Vendor
I think I'll let it remain on my s3 server. *watching those combined statistics*
And thank you so much for adding it to your list of games to play before the 7th. I hope you have fun with it :)
And thank you so much for adding it to your list of games to play before the 7th. I hope you have fun with it :)
The Vendor
The Vendor
No, this is the full version. But the contest is a commercial endeavour in itself, and that's why I've labelled it as such :)
The Vendor
The Vendor
small_snowy_town_ingame_2.PNG
@LockeZ: Yeah, the snow here is one of those instances where "fog overlays" work really well, and make it seem more akin to "parallax" mapping, since you can't see the tile borders :)
Regarding the lamp, it irks me too. Once I have the time, I'm going to delve into that script and see if I can do some Z ordering magic to get it to show beneath the tree, but above the player. Thanks for the feedback both of you!
Regarding the lamp, it irks me too. Once I have the time, I'm going to delve into that script and see if I can do some Z ordering magic to get it to show beneath the tree, but above the player. Thanks for the feedback both of you!
small_snowy_town_editor.PNG
One of the biggest reasons I decided to go for RPGM VXAce was the RTP; it's a really good foundation, I find. On my previous games, I've done the pixel art from scratch myself; if you're a one-man "team", then that takes up so much of your time. And then there's the issue of when to say "no" to drawing a new tile. I try to stay within the confines of the RTP as far as I can, but when I absolutely feel I need something new (like sideways bookcases, for example), I draw it :)
[VX Ace] Ease Script – Varied and smooth movement for Move / Tint Picture and Move Routes
Yes, you can have different speeds/durations, and it also works with however many pictures you want to move at the same time :) The idea was to show what just changing the easing method would do when the Move / Tint Picture commands were the same. But I think you're right, and I'll put together a more comprehensive video to show more variation in what can be achieved, using actual footage from my own game :)
In terms of compatibility, this script is made to be as compatible as possible, which is also why it works with the editor's built in Move and Tint Picture event calls; on the surface, no core methods are changed. I've been very careful with not changing the core engine methods in any way when it comes to parameters as well, and the easing motion hooks into the core update loop, progressing the motion every frame so that there's absolute consistency.
In terms of compatibility, this script is made to be as compatible as possible, which is also why it works with the editor's built in Move and Tint Picture event calls; on the surface, no core methods are changed. I've been very careful with not changing the core engine methods in any way when it comes to parameters as well, and the easing motion hooks into the core update loop, progressing the motion every frame so that there's absolute consistency.
[VX Ace] Ease Script – Varied and smooth movement for Move / Tint Picture and Move Routes
Since I'm sure not everyone is familiar with the term "easing", I thought I'd "advertise" my script here and explain what it does through the use of youtube videos.
Easing is the use of mathematical formulas to change the movement curve of a property; you can make a bouncing ball animation, a fast-to-short speed slide, and many other variations simply by setting the start and end value of a parameter. This comes in especially handy for Move Picture, and for script calls in Move Routes. Take a look at the following videos:
The video above shows how a Move Picture event and a Tint Picture event are changed based on the selected easing method; the duration and settings in the events are the same, only the applied easing algorithm changes, to often drastic effect. Here's a screenshot of how easy it is to set an easing method:
By setting the Game_Picture.easing value to Easing::BOUNCE_OUT, all subsequent calls to Move Picture and Tint Picture are affected. You can set different easing methods for tint and move by adding another script call in between them, and there is no limit to how many pictures you can animate like this at any time. The script hooks into the update loop and replaces the default animation methods with the new easing one; as far as I can tell, there is no performance hit whatsoever.
This second video shows the use of three new Move Route script calls you can call to use easing for moving events and characters:
* ease_moveto(x, y, duration, easing_method)
* ease_moveto_char(char_id, duration, easing_method)
* ease_opacity(opacity, easing_method)
For more information, check out the script's page: http://rpgmaker.net/scripts/356/
If you have any questions or feedback, I'd love to hear from you!
Easing is the use of mathematical formulas to change the movement curve of a property; you can make a bouncing ball animation, a fast-to-short speed slide, and many other variations simply by setting the start and end value of a parameter. This comes in especially handy for Move Picture, and for script calls in Move Routes. Take a look at the following videos:
The video above shows how a Move Picture event and a Tint Picture event are changed based on the selected easing method; the duration and settings in the events are the same, only the applied easing algorithm changes, to often drastic effect. Here's a screenshot of how easy it is to set an easing method:
By setting the Game_Picture.easing value to Easing::BOUNCE_OUT, all subsequent calls to Move Picture and Tint Picture are affected. You can set different easing methods for tint and move by adding another script call in between them, and there is no limit to how many pictures you can animate like this at any time. The script hooks into the update loop and replaces the default animation methods with the new easing one; as far as I can tell, there is no performance hit whatsoever.
This second video shows the use of three new Move Route script calls you can call to use easing for moving events and characters:
* ease_moveto(x, y, duration, easing_method)
* ease_moveto_char(char_id, duration, easing_method)
* ease_opacity(opacity, easing_method)
For more information, check out the script's page: http://rpgmaker.net/scripts/356/
If you have any questions or feedback, I'd love to hear from you!