GALV'S PROFILE

I love RPG's. If an RPG was released in Australia, chances are I have played it. (Unfortunately that means I missed out on lots of good titles that were never released in Aus...)

I'm a web designer/developer and have enjoyed making Pirate Rush in RPGMaker VX Ace in my spare time. I like to make others happy and I'm hoping that the games I create will bring happiness and enjoyment to others.
Toby's Island
Farming, Monster Collecting, Village Sim

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Pirate Rush

Mia causes damage with the snatch ability - it is already an attack which means she doesn't miss a chance to attack by using it :)

It costs 10 RG to use, whereas Mia's normal attack is free and increases her RG by 15 with a low chance of following up with a snatch (meaning a possible 2 damaging hits in the turn by using her normal attack)

Pirate Rush

Do you mean if she does activate snatch after a normal attack, it shouldn't cost the 10 RG? Or you think her normal attack should always try to steal?

Pirate Rush

author=Clareain_Christopher
and two other videos...
Thanks for playing :D
Found a bunch of things that I had to fix up. Also Aryll definitely needs a tutorial... I did forget to do that haha. I shall be adding that for future releases. The vids were very helpful, much appreciated.

author=shun
Galv which the forecast for continued play. Could improve the quantity of life gained with each level. Some games you win fights many battles to level and at the end receives only 10 or 20 points per level. There would also be possible to Mia's ability to steal items be spent on the gun without having to shift to lose mp attack when she fails theft. Just a suggestion to improve my utility characters.


I am sorry, I don't understand what you are saying about Mia.

sailorsluck2.jpg



Current progress with the mini game... I'm so not pro at this so this has taken a lot longer than it probably should have. I have successfully got the win conditions completed and most of the game flow done (eg, turns, diving (folding), new round etc).

Still have a bit to get working such as AI players only bet at the moment (call the current bet) and players can only bet once each betting phase. When someone raises the current bet, they don't get a chance to call it yet... heh.

But... I hope this is turning out okay.

gun.PNG

Yanfly's script is great but I am definitely no a fan of using the enlarged icon. It looks horrible and pixellated, I would rather see no picture there at all. Just my opinion :)

Also it looks odd only one icon for cancel in the left menu there.

Teaser Trailer for 'Release Something!' 11

A spinning octopus with guns in each tentacle?
That is the coolest thing I've seen in a while. I love the humour in this vid, too - nice job :D

Haruka_profile.png

And apparently gets whooped a lot in combat :P

I like her face image.

Pirate Rush

Awesome, I'll definitely add other ways to boost JP.
As for the feeling of monsters not giving enough reward, I'll think about that one, too.
Thanks for the input - it is much appreciated :)

Pirate Rush

Hmm. Would having more skills make you not lose interest, though? (I suppose everyone wants all the skills quickly haha)
Or maybe it's the enemy mobs being quite boring in the last area?

I suppose I could bump up the JP earned a tiny bit. Maybe 2 per monster and I'll include some JP increasing treasures/secrets or rewards for other mini games.

EDIT: I think I'll just reduce the cost of skills across the board. Some are very high costed. I was going for a slow advancement in skills but maybe too slow?

sailorsluck2.jpg

There will be a buy-in fee, but I don't think anything can stop Vex's hacks! You'd just save before the buy-in. I don't think there's a lot I can do to stop time hacks, but I am thinking of limiting the amount of gold other players have.
Once they run out, that's all you get from them