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Sour Grapes / Sweet Cherries

author=EgyLynx
I think it do that already ;) ...
Edit: No, not even Riku at here... or...

Sorry, but Riku isn't into girls. And there's no current plan of her appearing in Hina's game at all.

The Last Lesson

author=Zakariya
An idea; perhaps Riku could make a cameo or possibly be referenced? XD

I like the idea itself - it'll be quite funny. ;)

It's a bit hard to pull off, though.

The Last Lesson is set in some unnamed western country. Let's just assume it's the US for the time being.

Just look at all those names. And Riku is Japanese, of course.

Heartache 101 ~Sour into Sweet~

author=laithplays
Wait!!!
What if you dont have the stadium at the stadium and the event of shohiko went by it because you didnt have the stadium before the event but you have it after the event.
The built-ins are designed to wait for you.

You shouldn't rely too much on that of course, since there's still that 101 days time limit ... so if you meet her at the stadium on day 99 you won't be able the rest of her route in the remaining two days - no matter how hard you try.

Heartache 101 ~Sour into Sweet~

author=laithplays
It,s where i help her get over the fence there is no more events after that and because of that i can't get the ending!
If you have any tips or tell me something that i have to do please reply to this message.
And Thank You! ^_^

Random events can be a real pain sometimes. For whatever reason Shihoko's route felt a bit more random to me than most of the others' - but that could just have been my bad luck.

As far as I recall, the athletics check should be somewhere in the middle of her route.

Spoilers:
She should at one point start mentioning outings with her friends, you should take note of these locations and you should go there, too.

At one point she'll invite you along. You should try to make her notice you, you have to challenge Masashi whenever he's trying to claim her for himself; but you should always do that in a playful way.

After the athletics tests there's two more tests you have to pass. One is on one of these outings, the other - the final one - is when you call her out on kissing other guys.

I'm not sure if it's a real requirement, but frequent phone calls and one or two dates with her can't hurt your cause.

Basic tips regarding especially Shihoko:
  • You'll need most of your stats at one point in time, try to figure out which of them is the one she values the most.
  • Don't neglect learning new locations, you'll need most of them for her.
  • Be nice, not pushy.


These tips work for almost any of the other girls too, of course. But with her you'll have to try extra hard in a way.

The Last Lesson

author=EgyLynx
author=Garage
author=Zakariya
Looks alright, I shall give it a test momentarily.
Just remember: there's currently no way to win.
:( ... not good :(
Anyway :( Good lu... oh i meen back your standars, Riku! Oh no, i mean...

With time comes content. ;) And maybe even quality ...

blood.jpg

Looks like someone was shot here ...

The Last Lesson

author=Zakariya
Looks alright, I shall give it a test momentarily.

Just remember: there's currently no way to win.

A Rainbow of Positivity

author=Liberty
A kinetic novel... probably wouldn't be considered a game. I know some people definitely consider them games, but let's be honest - part of playing a game is _doing_ something that affects the world in some way. Even walking simulators allow some kind of interaction with the world, after all. So I'm going to be a snob and rule no, sorry. ^.^;
Hmm. I can get your point.

OK, since I won't have the time for starting a(nother) game-game at the moment I think I'll better pass this time, then.

A Rainbow of Positivity

Yikes. Another event ...

One question: does a "kinetic visual novel" (i.e. a VN that offers no meaningful choices and is basically only a story to read) count as "a game" in this context?

A second question: is the entry allowed to start off two sad stories - as long as there's a happy-ever-after resolution?

The Last Lesson

Note: this was initially created as my contribution to the Abrupt Ending Party rmn birthday event.

I gravely misjudged the time I currently have on my hands and the time required for creating the game I wanted to create.

As a result, it still is in early stages of development - one week after said event had ended.


I'll probably stick with "abrupt ending" theme at least for now.

By the way, currently you can't win the game. You have a few ways of failing the game before it really started, and there's an automatic fail-because-it-took-you-to-long event.

But since you can't solve the case yet, and thus can't book your culprit ... there's no way of finishing before that.


Anyone willing to give this a test ride, please feel welcome to do so. Especially if you're using old, exotic or slow equipment; in that case I'd like to hear about your experiences with the fancy CSI lamp thingy.

Any other feedback is highly appreciated as well, as long as you remember that this thing is very far from being finished.

On that note ...

Stuff that's there:
  • Start room and things to do there.
  • A lose idea of what can be done with your team-mates.
  • Searching for physical clues.
  • The searchlight is working.

Stuff that ain't:
  • Many more things to find with the searchlight.
  • Some vital clues are missing.
  • The game needs unimportant junk to distract player from there goal.
  • Almost the whole story is missing (or rather the stories, as you have five different possible murderers to bring to justice).
  • The in-game help is pretty useless as it's still the standard ren'py stuff.