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Content creation (technical)
The broken links are at the top of THIS page here ;) The fourth --> in the "helpful things" list, to be precise.
Sorry about the other reference ... I found it in the search, it looked a bit like the current block post, but it rather was this post here (third --> under "helpful things").
Sorry about the other reference ... I found it in the search, it looked a bit like the current block post, but it rather was this post here (third --> under "helpful things").
Content creation (technical)
The two links about notepad++ and the XML-file under "Helpful things:" are broken.
The link in the blog seems to work, but there is no location for just the XML ... I extracted it and put it in my locker.
(Your browser might to fancy things with .xml files if you just click on them, i guess)
BTW: this is a neat way to edit story files ... at least it helps avoid also those "FRINEDLY" or "OTEHR1" remarks by your chars ;)
The link in the blog seems to work, but there is no location for just the XML ... I extracted it and put it in my locker.
(Your browser might to fancy things with .xml files if you just click on them, i guess)
BTW: this is a neat way to edit story files ... at least it helps avoid also those "FRINEDLY" or "OTEHR1" remarks by your chars ;)
Content creation (technical)
I played "Junko" recently ... and I noticed that this content used quite a few undocumented locations ... Is there a list anywhere about locations in the game, that are not in the official help.html?
For example: using that PLACEs from a normal ENDING in CUSTOM ENDING (like it's done in "Junko") would sometimes be nice.
Or stuff like "PLACE = Beach (Sunset)" ...
For example: using that PLACEs from a normal ENDING in CUSTOM ENDING (like it's done in "Junko") would sometimes be nice.
Or stuff like "PLACE = Beach (Sunset)" ...
Offical Custom Content Download
author=Marrend
To the best of my knowledge, there is no "download count" associated with locker-files. If it's any consolation, I've downloaded, and taken a brief look at, your content.
That is in fact all I wanted to know: that someone has looked at it ...
Offical Custom Content Download
author=Marrend
If it's finished content, I would recommend posting in the finished content thread. Otherwise, I would recommend posting in the artistic thread.
As for where to host the files, one option is to use the locker-space associated with your RMN account (There's several methods to get there, but I'll leave that blat for another post). Another option is to use a file-hosting service, like Dropbox, Mediafire, or what-not.
As for the glitches you found in Wolfpack, my suggestion is to make a post in the techincal thread detailing the issue you found. If the author publishes a fix before I do the next update, that fix would included. Otherwise... well, I'm not really sure! This is still a fairly new thing to have all custom content in one place!
I posted my content in the artistic thread and my "bug reports" in the techincal thread.
Is there a way of seeing if anybody downloaded my stuff from the locker?
Content creation (technical)
One minor glitch in Yuu\yuu_story.txt:
In "STORY 24" there is a line "FRIENLY" (near the top) - which probably should mean "FRIENDLY".
In "STORY 24" there is a line "FRIENLY" (near the top) - which probably should mean "FRIENDLY".
Content creation (artistic)
OK - here is my first shot.
It's not too finished yet ... but somehow playable.
Basically I wanted to try out the possibility to have an "ENDING" Story with more then one girl ...
The combinations I implemented are follow-up stories on Tsubasa+Shihoko, Riho+Tsubasa and Riho+Shihoko.
For reaching the ENDING you first need to follow their individual stories and sidestories in the built-in content ...
And - there is a stupid playing-around ending with Miki, Keika, Riho and Shihoko ... more stupid even then the rest ...
Story\multiending.zip - since it's just new stories and endings for existing (built-in) characters, the content here just needs to go under the Story folder.
It's not too finished yet ... but somehow playable.
Basically I wanted to try out the possibility to have an "ENDING" Story with more then one girl ...
The combinations I implemented are follow-up stories on Tsubasa+Shihoko, Riho+Tsubasa and Riho+Shihoko.
For reaching the ENDING you first need to follow their individual stories and sidestories in the built-in content ...
And - there is a stupid playing-around ending with Miki, Keika, Riho and Shihoko ... more stupid even then the rest ...
Story\multiending.zip - since it's just new stories and endings for existing (built-in) characters, the content here just needs to go under the Story folder.
Content creation (technical)
I have found two bugs in "Wolfpack" / "HTC-ElizaYamisaki v2R" when run with version v2.5 of heartache 101:
First is story 56 in ElizaMain.txt
-- original -------------
-- original --------------
According to the context and the comment and to the Story itself, this should be a PHONE Story. But since there is no PHONE = 74 line this does not work correctly (at least when I played it)
My suggestion is:
-- fixed? ------------
-- fixed? ------------
The other problem I had was with the ending (Story 90 of ElizaExtras.txt) - since it has "PLACE = Front B" the game seems to consider it as an "after school" event and not as an Ending. I have only a kludge to "fix" this: I inserted an aditional branch to the story and made it start with "PLACE = None" (which works but leaves a visible glitch):
-- original start ------
-- original start ------
-- my kludge ------
-- my kludge ------
Of course the other BRANCHes of that story have to be changed, too.
First is story 56 in ElizaMain.txt
-- original -------------
#If the next event does not trigger fast enough prevent the <player> from having the regular phone talk.
STORY 56
CONDITION = 55 DONE AND 58 NOT DONE
REPEATABLE = Yes
PRIORITY = High
ID = Pre recorded message
The phone number you dialled is out of reach, please try again later.
According to the context and the comment and to the Story itself, this should be a PHONE Story. But since there is no PHONE = 74 line this does not work correctly (at least when I played it)
My suggestion is:
-- fixed? ------------
#If the next event does not trigger fast enough prevent the <player> from having the regular phone talk.
STORY 56
CONDITION = 55 DONE AND 58 NOT DONE
PHONE = 74
REPEATABLE = Yes
PRIORITY = High
ID = Pre recorded message
The phone number you dialled is out of reach, please try again later.
The other problem I had was with the ending (Story 90 of ElizaExtras.txt) - since it has "PLACE = Front B" the game seems to consider it as an "after school" event and not as an Ending. I have only a kludge to "fix" this: I inserted an aditional branch to the story and made it start with "PLACE = None" (which works but leaves a visible glitch):
-- original start ------
#Eliza Ending
STORY 90
CUSTOM ENDING = 74
CONDITION = 63 DONE in ElizaMain.txt
PRIORITY = high
PLACE = Front B
ID = 74
-- my kludge ------
#Eliza Ending
STORY 90
CUSTOM ENDING = 74
CONDITION = 63 DONE in ElizaMain.txt
#PRIORITY = high
PLACE = None
JUMP A
BRANCH A
PLACE = Front B
ID = 74
Of course the other BRANCHes of that story have to be changed, too.













