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Content creation (technical)

The broken links are at the top of THIS page here ;) The fourth --> in the "helpful things" list, to be precise.

Sorry about the other reference ... I found it in the search, it looked a bit like the current block post, but it rather was this post here (third --> under "helpful things").

Content creation (technical)

The two links about notepad++ and the XML-file under "Helpful things:" are broken.

The link in the blog seems to work, but there is no location for just the XML ... I extracted it and put it in my locker.

(Your browser might to fancy things with .xml files if you just click on them, i guess)

BTW: this is a neat way to edit story files ... at least it helps avoid also those "FRINEDLY" or "OTEHR1" remarks by your chars ;)

Content creation (technical)

I played "Junko" recently ... and I noticed that this content used quite a few undocumented locations ... Is there a list anywhere about locations in the game, that are not in the official help.html?

For example: using that PLACEs from a normal ENDING in CUSTOM ENDING (like it's done in "Junko") would sometimes be nice.

Or stuff like "PLACE = Beach (Sunset)" ...

Offical Custom Content Download

author=Marrend
To the best of my knowledge, there is no "download count" associated with locker-files. If it's any consolation, I've downloaded, and taken a brief look at, your content.

That is in fact all I wanted to know: that someone has looked at it ...

Offical Custom Content Download

author=Marrend
If it's finished content, I would recommend posting in the finished content thread. Otherwise, I would recommend posting in the artistic thread.

As for where to host the files, one option is to use the locker-space associated with your RMN account (There's several methods to get there, but I'll leave that blat for another post). Another option is to use a file-hosting service, like Dropbox, Mediafire, or what-not.

As for the glitches you found in Wolfpack, my suggestion is to make a post in the techincal thread detailing the issue you found. If the author publishes a fix before I do the next update, that fix would included. Otherwise... well, I'm not really sure! This is still a fairly new thing to have all custom content in one place!


I posted my content in the artistic thread and my "bug reports" in the techincal thread.

Is there a way of seeing if anybody downloaded my stuff from the locker?

Content creation (technical)

One minor glitch in Yuu\yuu_story.txt:

In "STORY 24" there is a line "FRIENLY" (near the top) - which probably should mean "FRIENDLY".

Content creation (artistic)

OK - here is my first shot.

It's not too finished yet ... but somehow playable.

Basically I wanted to try out the possibility to have an "ENDING" Story with more then one girl ...

The combinations I implemented are follow-up stories on Tsubasa+Shihoko, Riho+Tsubasa and Riho+Shihoko.

For reaching the ENDING you first need to follow their individual stories and sidestories in the built-in content ...

And - there is a stupid playing-around ending with Miki, Keika, Riho and Shihoko ... more stupid even then the rest ...

Story\multiending.zip - since it's just new stories and endings for existing (built-in) characters, the content here just needs to go under the Story folder.

Content creation (technical)

I have found two bugs in "Wolfpack" / "HTC-ElizaYamisaki v2R" when run with version v2.5 of heartache 101:

First is story 56 in ElizaMain.txt
-- original -------------
#If the next event does not trigger fast enough prevent the <player> from having the regular phone talk.
STORY 56
CONDITION = 55 DONE AND 58 NOT DONE
REPEATABLE = Yes
PRIORITY = High
ID = Pre recorded message
The phone number you dialled is out of reach, please try again later.
-- original --------------

According to the context and the comment and to the Story itself, this should be a PHONE Story. But since there is no PHONE = 74 line this does not work correctly (at least when I played it)

My suggestion is:
-- fixed? ------------
#If the next event does not trigger fast enough prevent the <player> from having the regular phone talk.
STORY 56
CONDITION = 55 DONE AND 58 NOT DONE
PHONE = 74
REPEATABLE = Yes
PRIORITY = High
ID = Pre recorded message
The phone number you dialled is out of reach, please try again later.
-- fixed? ------------

The other problem I had was with the ending (Story 90 of ElizaExtras.txt) - since it has "PLACE = Front B" the game seems to consider it as an "after school" event and not as an Ending. I have only a kludge to "fix" this: I inserted an aditional branch to the story and made it start with "PLACE = None" (which works but leaves a visible glitch):

-- original start ------
#Eliza Ending
STORY 90
CUSTOM ENDING = 74
CONDITION = 63 DONE in ElizaMain.txt
PRIORITY = high
PLACE = Front B
ID = 74
-- original start ------

-- my kludge ------
#Eliza Ending
STORY 90
CUSTOM ENDING = 74
CONDITION = 63 DONE in ElizaMain.txt
#PRIORITY = high
PLACE = None
JUMP A

BRANCH A
PLACE = Front B
ID = 74
-- my kludge ------

Of course the other BRANCHes of that story have to be changed, too.

Offical Custom Content Download

If you're interessted: i've made a few additional multi-girl ending sidestories to the "original cast" ... how/where can I publish them?

Plus: I think found some minor bugs / glitches in Wolfpack ...