GIBMAKER'S PROFILE

Gibmaker
I hate RPG Maker because of what it has done to me
9274
"College is fun as long as you don't die."
- L, Death Note
Ruby Quest: Undertow
Guide a lost rabbit out of hell.

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Not dead. I swear.

post=Solitayre
Good to see you are so enthusiastic.


When programming doesn't work, it is the ninth circle of hell.
BUT WHEN IT DOES WORK, YOU FEEL LIKE GOD.

Not dead. I swear.

Yes! I enjoy stalking! It has been inspired by many many things. But SS2 is the main thing.

@ Solitayre: I MADE MY OWN PATH-FINDING SCRIPT. AND IT IS THE BEST EVER.

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My god, I love the disclaimer ... It's YOUR fault if you die! Arggh!

Antiarctica Review

post=204341
But was my English really that crappy?


Well yes. It would never pass for proper English the way it is. :( I thought you were trying to emphasize that in this game though. I'm glad you liked the review anyway.

Befuddle Quest 5: Zack to the Future

Another Portal is the best thing ever ...

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The smallness is the beauty of it.

Too many move routes

post=207058
Yes I would literally kill myself if I was designing that many move routes.

I salute you(r masochism), gibmaker.


No killing will be necessary as I have successfully programmed the world's greatest pathfinder script that automatically generates the move routes for me. >:D

It's on to actual game content now.

Too many move routes

post=204413
Perhaps a simple path-finding script would help?

NOW THAT'S A GODDAMNED SWELL IDEA. =O
I'll look into it.
I LOVE YOU, COMMUNITY.

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post=203764
DINOSAURS!

System Shock 2 Psionics

post=201301
I love the Psionic powers because I love System Shock 2. I think making your Psionics a little more useful out of the gate might be good though. It is very hard to play a Psionic character in SS2 on your first playthrough. You need to learn the game's mechanics and learn how to 'spec one first.


Yes. It's not as intuitive as finding a gun and being like, 'ah, a gun.'
Also, I think having enemies wielding some of the psi powers will alert the player to their usefulness. In my first SS2 playthrough it was the fireball-throwing monkeys that made me aware of pyrokinesis.