GIBMAKER'S PROFILE
"College is fun as long as you don't die."
- L, Death Note
- L, Death Note
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Not dead. I swear.
post=Solitayre
Good to see you are so enthusiastic.
When programming doesn't work, it is the ninth circle of hell.
BUT WHEN IT DOES WORK, YOU FEEL LIKE GOD.
Not dead. I swear.
Yes! I enjoy stalking! It has been inspired by many many things. But SS2 is the main thing.
@ Solitayre: I MADE MY OWN PATH-FINDING SCRIPT. AND IT IS THE BEST EVER.
@ Solitayre: I MADE MY OWN PATH-FINDING SCRIPT. AND IT IS THE BEST EVER.
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Antiarctica Review
post=204341
But was my English really that crappy?
Well yes. It would never pass for proper English the way it is. :( I thought you were trying to emphasize that in this game though. I'm glad you liked the review anyway.
Befuddle Quest 5: Zack to the Future
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Too many move routes
post=207058
Yes I would literally kill myself if I was designing that many move routes.
I salute you(r masochism), gibmaker.
No killing will be necessary as I have successfully programmed the world's greatest pathfinder script that automatically generates the move routes for me. >:D
It's on to actual game content now.
Too many move routes
post=204413
Perhaps a simple path-finding script would help?
NOW THAT'S A GODDAMNED SWELL IDEA. =O
I'll look into it.
I LOVE YOU, COMMUNITY.
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System Shock 2 Psionics
post=201301
I love the Psionic powers because I love System Shock 2. I think making your Psionics a little more useful out of the gate might be good though. It is very hard to play a Psionic character in SS2 on your first playthrough. You need to learn the game's mechanics and learn how to 'spec one first.
Yes. It's not as intuitive as finding a gun and being like, 'ah, a gun.'
Also, I think having enemies wielding some of the psi powers will alert the player to their usefulness. In my first SS2 playthrough it was the fireball-throwing monkeys that made me aware of pyrokinesis.














