GOATBOY'S PROFILE
GoatBoy
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How much does gamepage CSS factor into your decision to read the details or download the game?
Doesn't really matter much to me, as long as everything is legible.
I look at screenshots first usually, maaybe glance at the developer or rating, then read the description.
I look at screenshots first usually, maaybe glance at the developer or rating, then read the description.
Some RM Game names I really like...
All of these are great so far. Also...
Star Stealing Prince - Maybe it's the alliteration, maybe it's because it's a title that tells a little story all its own.
Miserere - because it sounds funny when I try to pronounce it
Punch Bears - pretty self explanatory
cat game - meow
Rust and Blood - very expressive, also kind of makes me scrunch my nose because it reminds me of the smell/taste of copper.
April Was a Fool - Idk it amuses me
And all of Housekeeping's game titles, honestly.
Star Stealing Prince - Maybe it's the alliteration, maybe it's because it's a title that tells a little story all its own.
Miserere - because it sounds funny when I try to pronounce it
Punch Bears - pretty self explanatory
cat game - meow
Rust and Blood - very expressive, also kind of makes me scrunch my nose because it reminds me of the smell/taste of copper.
April Was a Fool - Idk it amuses me
And all of Housekeeping's game titles, honestly.
Upcoming Project:GoatBoy Emulator,a GameBoy-Styled 2003 multi-game
I hate being taught art. It's fucking misery, absolute misery beyond belief. Good thing I never have to take another art course after this term!
Most artists I know don't like learning art in classrooms.
I do, though. Not because of any techniques they supposedly teach, but because I like being forced to work under their constraints to challenge myself and see if I can still come up with something that meets both their standards and my own. A lot of art classes I've taken also have group critique sessions, which I've found to be really great.
I do, though. Not because of any techniques they supposedly teach, but because I like being forced to work under their constraints to challenge myself and see if I can still come up with something that meets both their standards and my own. A lot of art classes I've taken also have group critique sessions, which I've found to be really great.
Anyone else doing NaNoWriMo?
I tried once. Got about 30k before I got distracted.
Maybe I'll give it another go some year, but I've got too much on my plate this time.
Good luck, though, accha. c:
Maybe I'll give it another go some year, but I've got too much on my plate this time.
Good luck, though, accha. c:
I'm creating a game with quests but no combat. It's gonna be strange.
Sounds like something I would be interested in playing. o:
I don't think all games need to "reward" their players as long as the experience itself is interesting/fun.
I don't think all games need to "reward" their players as long as the experience itself is interesting/fun.
Gathering opinions on a November event: See within~
IDK HOW TO MAKE GAMES
Andreja Pejic starting a kickstarter
Which means I would have to go back into editing the game and essentially remake every map just to fit someone else's highly shallow standards. No thanks jokers!
Uhm. Your attitude doesn't help your case one bit. Lots of games get rejected at first. If you take that this personally, I can't imagine how you would handle it when somebody actually played your game and gave you an honest review. Everybody has aspects of their game making that could use improvement. It would be wiser for you to ask for advice rather than put down the opinions of others because you're upset.