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Screenshot004.jpg

Who cares, I actually kinda like this battle screenshot. Reminds me of Phantasy Star 2 somewhat if you ignore the fact that it's side-view.

epsi_fightclub2.PNG

The context here is really meant a little more in a humorous way than in an "I'm awesome, I'm gonna pound you into the ground" way.. and that context presents itself in this actual scene. ^_^

epsi_desert.PNG

I did, I made "Speedfol," an item that doubles the player's walk rate (which is already x2 faster by default), buyable. I actually only did this after I had already created the entirety of The Great Desert.

It is the vastness and relative emptiness that make The Great Desert what it is - a massive desert. I don't feel I could have achieved that with smaller and more detailed maps here, outside of decreased walk speed. And we all know how much people enjoy that.

epsi_lastel.PNG

Ahh yes, this screenie happened to capture none of them, lol.

epsi_injail.PNG

That could be, haha. Duly noted for any future games. ^_^

epsi_forest.PNG

Yeah, I thought I had some TileE stuff worked out, but it was actually erroneous, in a sense. By the time I got back around to it, I was too far along to want to re-do the forests.. but I do agree with you! That'll definitely be happening if I do another project.

epsi_rylohouse.PNG

What would you suggest?

screenshot1.jpg

Looking nice, but curious - does the player walk through this map, or is it more of just a condensed view of the world?

outskirts.jpg

I'll add my opinion to the mix here, I actually like that magenta border, it contrasts well with everything else on the screen.

I like your setup here altogether. I agree that the windowed battle is neat, and I think maybe the added darkness of all the black maybe even enhances the atmosphere of battle given this game is about zombie survival.

item_shop.png

Not bad of mapping in general, but your protagonists look a bit.. grayed for the environment, I'd say.
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