GREATREDSPIRIT'S PROFILE
sherman
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Mario vs. The Moon Base. Moon Base Mario is what I'd call it shorthand between us but I think it's an awful official name.
We could reuse this profile. We'd have to nuke the blogs as you can't flag them private or public though. (Can you delete blogs? I never tried it)
*edit*
Neat, you can!
We could reuse this profile. We'd have to nuke the blogs as you can't flag them private or public though. (Can you delete blogs? I never tried it)
*edit*
Neat, you can!
superrmnbros_REALMEN_edition.png
superrmnbros_REALMEN_edition.png
Change log for 1.3:
Changes for 1.3:
Players
-Peach, Toad, and Link can now make use of the Leaf, Tanooki Suit, and Hammer Suit power-ups.
-Toad can spin jump.
-Link now moves a little bit quicker.
Misc.
-Quicksand
-Attach Layers to NPCs
-Fleet Glide Galaxy Music
-Mushroom Gorge Music
-SMW Desert Night Background
-Block Fill Tool
-NPC Text Preview
-Custumizable NPCs
-Screen Shot capturing (F12)
-Slippery Blocks
-Battle Mode
-NPC generators can now be up to 60 second delay
New Items
-Ice Flower
-Bubbles
-SMB2 Door Potion
-Propeller Block
-Flame Thrower
-Dragon Coins
-? Mushroom
-Random Power-ups
-Toad's Boomerang
-Peach's Heart Bombs.
New Enemies
-Roto-Disc
-Firebar
-Nipper
-Mouser
-Larry Koopa
-Ludwig Koopa
-Swooper
-Hoopster
-Volcano Lotus
-SMW Lakitu (with the ability to choose what he throws)
-SMW Spineys
Players
-Peach, Toad, and Link can now make use of the Leaf, Tanooki Suit, and Hammer Suit power-ups.
-Toad can spin jump.
-Link now moves a little bit quicker.
Misc.
-Quicksand
-Attach Layers to NPCs
-Fleet Glide Galaxy Music
-Mushroom Gorge Music
-SMW Desert Night Background
-Block Fill Tool
-NPC Text Preview
-Custumizable NPCs
-Screen Shot capturing (F12)
-Slippery Blocks
-Battle Mode
-NPC generators can now be up to 60 second delay
New Items
-Ice Flower
-Bubbles
-SMB2 Door Potion
-Propeller Block
-Flame Thrower
-Dragon Coins
-? Mushroom
-Random Power-ups
-Toad's Boomerang
-Peach's Heart Bombs.
New Enemies
-Roto-Disc
-Firebar
-Nipper
-Mouser
-Larry Koopa
-Ludwig Koopa
-Swooper
-Hoopster
-Volcano Lotus
-SMW Lakitu (with the ability to choose what he throws)
-SMW Spineys
superrmnbros_REALMEN_edition.png
All the levels I tried using 1.3 still work just as well as they did in 1.2.2. I say update!
But what about RMN Bros 2? Interest in this seems to have died / is really low. Should this get push to one side for RMN Bros or should we try to integrate the two? We got plenty of good levels already, I think it'd be a shame to waste them.
But what about RMN Bros 2? Interest in this seems to have died / is really low. Should this get push to one side for RMN Bros or should we try to integrate the two? We got plenty of good levels already, I think it'd be a shame to waste them.
superrmnbros_REALMEN_edition.png
Could be a neat self contained contest but I'm not sure if it'll fit with Moon Base Mario. To put them in they'd have to conform to MBM's rules and themes and still try to be a good Mario level that fits in the difficulty scheme we have. If we make it it's own little Star Road then it should be its own event: The event release won't be dependent on us finishing MBM and everybody could access the submitted levels right away.
I'm also not sure how well this'll run concurrently with another event.
(Broken Fort already wins)
I'm also not sure how well this'll run concurrently with another event.
(Broken Fort already wins)
superrmnbros_REALMEN_edition.png
I... I've only played three games of Civ 5 so far
I haven't even finished one
*edit*
Oh wait I did! but that was a team up vs the ai with a buddy (new to civ) on an easy difficulty so it doesn't count (The Civ5 AI is bad. Really bad)
I haven't even finished one

*edit*
Oh wait I did! but that was a team up vs the ai with a buddy (new to civ) on an easy difficulty so it doesn't count (The Civ5 AI is bad. Really bad)















