HARBINGER'S PROFILE

Status: Currently working on an RPGMaker game since April 2015. Currently learning GameMaker as well.

Gamer, Wrestling fan, green belt and rookie game developer.

I have 2 great stories I have been working on for years, so I hope to one day make a game about them meanwhile I have created a world with it's lore, history, etc. for these 2 stories, so I hope to base my games around this world and improve over time until im ready to create my 2 stories.

A little about me. I love Fantasy RPG's like Dragon Quest. My favorite game of all time is Fallout 3, second favorite is Mass Effect 2 and third is Kingdom hearts 2.
I have been gaming since I was 4-5. Im from Puerto Rico, im 19 and I was tempted to say "Yes" when I was asked if I was a bot just to see what would happen... :/

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Writer's Block. How to beat it? Creating a story.

You guys have great ideas.
author=Crystalgate
author=Harbinger
Im not creating anything I wouldn't use. And so far im just focusing on towns, if I make anything unnecesary I will just not have it and save that map for a later game. Usually my best inspiration happens at random so im being random XD
Perhaps, but we can't really give you advice to how you should randomly get the best ideas.

I will note that inspiration is not always the answer. Sometimes when I don't know how to write a certain scenario, the solution is to sit down, think and that way figure out the solution rather than hoping for inspiration. It has also happened that inspiration came while thinking.

Now, I can't really force good ideas to come out, but I have found that reviewing what I already have allows me to expand into what I'm lacking. For example, if I don't know what to write in a certain section of the story, I can look at my characters, what kind of personalities they have and so on and then look for what events would play on their personalities. Likewise, I once encountered a situation where I felt that one of my character was too flat and rather than looking at that character himself, I looked at the other characters and was able to fill out his personality by thinking of how he could interact with them.

What works varies from person to person, but do question what you think works for you. I have been in the situation where I thought "X works for me" and then a lot of abandoned projects later found out that X does in fact not work for me. Don't be to sure what you think works for you actually does work for you, especially when you run into barriers.

Right now im trying to do something different, usually in my other stories I have 2 protagonist a guy and girl, there's good action, great villains and some romantic interest between the characters. This story will have 1 protagonist, no romantic interest and I can't think of anything for the villains. Basically im trying to do something different.

Writer's Block. How to beat it? Creating a story.

author=Magi
author=RedMask
You could try building a story around a cause you believe in.
For example: Protecting the environment, ending world hunger, space exploration, or exposing players to world cultures.
I can see it now: Ending World Hunger: The RPG. An edutainment adventure brought to you by HBGames & Sons.

author=Harbinger
Currently I just decided to create the maps first then add the story as I go along and find inspiration.

No. Noooo. Noooooo. Don't do that. I'm serious, stop it! Maps need to emerge from your story, not the other way around. The last thing you want is having made a stupid dumb lava cave and then be committed to forcing your story into there later.

Devise the conflict, lay your world's foundation, make your core characters. What's happening? Why are your characters involved? You want to grow out your story gradually and organically from that point, like a tree. Water that kawaii freakin tree with the bones and guts of your foundation. It'll grow. Good luck.


Im not creating anything I wouldn't use. And so far im just focusing on towns, if I make anything unnecesary I will just not have it and save that map for a later game. Usually my best inspiration happens at random so im being random XD

Writer's Block. How to beat it? Creating a story.

Currently I just decided to create the maps first then add the story as I go along and find inspiration.

Writer's Block. How to beat it? Creating a story.

So far im working on a game, but I can't think of anything interesting for my story. It's like my best ideas happen at random and never when I try to force them out. I have two good stories for a game, but I don't want to waste them on my first game ever, I want to save them for when im good enough. So what do you guys do when you feel stuck? Any good tips? How do you guys make your stories and characters for your games, do you just randomly make one or do you plan and work on it for a long time?

What do you love/hate seeing in a game?

author=Esrep
author=Harbinger
author=Ilan14
Oh, that. Yeah, that's pretty cool actually! :D
Huh I don't even remember that, it's been years since I played lol Can't wait until KH3!

What do you mean by 'Can't wait for KH3?'
I thought the game is already out?

Kingdom Hearts 3 isn't out yet.

author=Shinan
I hate arbirtrary triggers. A location is unreachable for no reason whatsoever until you've done something that has nothing to do with the thing you can't get to. There was an RPGMaker game I played ages ago that had something like this. You couldn't enter a city because... something was up and the only way to get in was to give an old lady some medicine in a neighbouring town.

Or the example in one of the call of dutys, where they say "we have to fight these guys" and they are infinitely respawning enemies until you advance. Even though the game explicitly said "hold your ground". Or similarly those arbirtrary cutscene triggers when you've emptied a scene and checked every nook and cranny and then you happen upon the correct spot to walk on and suddenly there are a bunch of guys surrounding you that clearly were not there before.

I like it when things make sense world-building-wise. Fallout New Vegas maybe wasn't the most excentric or with weird and wacky locations all over but each location made a certain kind of sense. If you looked at any location they all had farms or cattle and a water source. The locations made logical sense. In Deus Ex: Human Revolutions there were bathrooms and cupboards with cleaning supplies in buildings. They made it all feel a bit more real and not just a location where gameplay happened. (Unlike say Mass Effect 2 (or was it 3) where chest-high walls LITERALLY spawned just before encounters)

Agreed, I like some good logic in the games I play. It's a nice added touch.

What do you love/hate seeing in a game?

author=Ilan14
Oh, that. Yeah, that's pretty cool actually! :D

Huh I don't even remember that, it's been years since I played lol Can't wait until KH3!

What do you love/hate seeing in a game?

author=Ilan14
author=Esrep
I hate RPGs that are too level dependent like '.hack//G.U.' Its possible for the player to completely overpower some bosses in the game.I'm talking about all three volumes of it.

What I love is the special level up in 'Kingdom Hearts 2'. You level up when you defeat a boss.If a game implements something like no exp gained from enemies, just gold and items....level up only by defeating the boss.Of course there should be side quests that gives stat increasing items(permanent) as reward.Then the world of RPG would be free of grinds....except when you need gold.
Yeah, I liked .hack//G.U. but the game becomes too easy if you do more battles than necessary...

Also, I played Kingdom Hearts 2, and you can actually get XP and level up from normal enemies. It takes longer, but you can do it.


Yeah im pretty sure you could level up by fighting non bosses, since I remember doing that a lot XD

Homework Salesman

I have the weapons equipped and all :/

Demon Hunter has hit 1,000+ Downloads!

Congratulations! You did a great job on the game.

What do you love/hate seeing in a game?

Warframe is a great game(It has more content than Destiny too and it's free!)
author=Ilan

I also like when you have a romantic interest in games, it's cool when I get to chose although im fine even when I can't as long as they are important characters and not like "You saved the damsell in distress now marry her!" or "I barely know you, but i think I love you!" no, none of that. I prefer to watch the relationship between the characters progress and feel important to the game, not just happening for the sake of happening.