HORRORBOX'S PROFILE

My name is HorrorBox. I love rpg horror games! I always wanted to share my passion to the world..even if I'm not the best artist, or creator.
I've been into rpg maker for a few years, and by making games, I still
have much to learn. I hope you enjoy my projects!
Forest Adventure!
Join 4 friends as they explore the strange forest.

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Release the Dead

Congrats to everyone who finished their games!! Unfortunately, time wasn't on my side so I won't be able to release a demo or anything, but I'll be playing these games after the event for Halloween!

Release the Dead

Update: I'm still in this and will probably get a demo out before the event ends
Unfortunately one of my files for the game didn't save properly (for whatever reason) and got corrupted. Luckily I have a backup but it hasn't been touched up for awhile...hopefully I can remake some of the stuff and make this a bit better than it was before.

Just confirmed a time for a new podcast ep with Frogge and JosephSeraph on the topic of "Horror In Games"! Anyone have any questions they'd like to see answered?

What aspects make a horror RPG maker game good (Characters, story, plot twist, etc.)?

Release the Dead

Yes! I'm excited to do another release the dead!

Now I just gotta go through my dusty forgotten projects...

My hope is that I actually find a better project to reanimate, considering Town of Paper was kind of difficult for me to do (and I lost the files for that one)

WHEN WILL THE HALLOWEEN EVENT BE ANNOUNCED

I'm fine with any event; if it's revive the dead again I gotta dive in well-prepared so I don't mess up like last time
cause honestly, that would scare me a bit

What questions would you like to ask in a podcast episode with Liberty, Archeia, Ocean, maybe Craze and hopefully Kentona?

As someone trying to balance our life and creating their game, do you think that taking a huge break can impede your progress?

Forest Adventure!

author=EmilyLadyEmerald
Okay, so
There are many things that I find very pleasant so far, like the zooming camera and the weird, mysterious plot.
But there's a huge problem which makes the demo impossible to finish, at least for me: that cat chase.
Maybe you didn't test it very much, but it misses a delay between us exiting the upper left room and the cat appearance.
Someone said it already, but i'll repeat it nonetheless as I REALLY want to finish this demo, and in a future, the completed game. I find it quite entertaining.
Cheers


I'm so glad to hear that! I'm sorry everyone is having issues with the cat chase (I've been meaning to go back and fix it for awhile now I've been stupidly busy). If you're having trouble finishing the demo,
I believe the solution to fix the cat chase is to head to the right area, back into the center and then right area again. That seems to work for me.
I'm sorry again that you (and everyone else) are having the same issue, hopefully if I add another update I'll have that fixed. Thanks for playing!

In other news, today's my brithday!

Happy Birthday!

Feeling a whole lot better, sorry for being dramatic over the past few days. I'll have a progress report of Forest Adventure on the 17th. Thank you.

author=InfectionFiles
No problem! Never hurts to just let some of it out and move on :D

Good to hear you're doing better and yes, good luck on your project!


author=Kylaila
Nothing wrong with having a tough time. Glad you are doing better now!
: ) Good luck with your project


Thank you so much!

Forest Adventure!

author=meaka
The updated demo is fun! You expanded a whole lot of the game in such a short amount of time, I'm impressed. You do a good job of building up tension and making the player want to know what's going on.

Some (spoilery?) notes I have:



The message pops up when Felix walks near the cat, but since there's nothing that pushes him back (like a "player move one step back" move command), you can actually just straight up walk up to the cat.


The scene with Felix first in the door is very dark. I know it's to make the glowing arrows stand out more, but I'd lighten it just a tiny bit because when he turns around, I couldn't see anything on screen! I had a slightly similar problem in the part of the cave with the monster chase, but that was more that I didn't even know there was a path beyond the coffin since it was too dark to see.

Speaking of chases, the idea of the cat chase is really unique and I like it a lot, turning such an innocent(???) creature into a Game Over Machine because of the character's allergies! Though when you walk back into the first map of the Crystal area (where Felix gets the phone call) after going into one of rooms on either side, there's almost no time between you arriving to the map and the cat teleporting behind you, so if you're not immediately holding the arrow in the other way and the shift button, you're toast. The other maps do have a few seconds' grace period, though, so they're fine.

I also just really want to say I love the visual atmosphere you create with the camera! Things like the map zooming out further and further as Felix walked down the hallway, the zooms, and even the default shaking was all really well done and I liked it a lot! Also I love the little "after demo" bit, it's a nice, clever little twist!


(This is really late but) Thank you so much again! Knowing what glitches I missed helps me a lot before I move on. I did notice the glitches with the cat (I thought I fixed that) so I'm making sure nothing happens like that again.
I hope you like any further updates I have!
Although I am a bit confused on the after demo part, there should been nothing after Felix talks to Nathan.