Description

The dead armies of games forgotten lurk in the dark, waiting for unsuspecting developers to lose their way on the path to their current games and stop in their tracks to think of days gone by.

It's time to dig them up from their early graves and release them on the world come this Hallowe'en.

Yup, it's that time of year again! Combining Release Something and the annual Halloween event, we task you with taking an old, abandonned game, shining it up and letting it run free in the fields of 2019.


Rules
- Start on October 1st
- Finish by October 30th
- Game MUST be abandoned. In this case, not worked on for at least a few months or put aside whilst you worked on something else. It can be game ideas that you threw away and didn't get far into creation, too.
- There needs to be a decent chunk of work done on it over the course of the month.
- Any engine, any resources, etc
- Must have a game page made and accepted to the site BEFORE the end date.

To Submit:
- You need a gamepage that has been accepted to the site (either newly made or an older one from the initial creation of the game)
- Sign up to this page as a participant.
- Click the Submit button at the top-right of the page.
- Upload the game to your gamepage.
- Choose the proper download for the game from the drop-down list and hit Submit.


Badges
- A badge for those who release a full game - 60 MS
- A badge for those who release a demo - 30 MS
- A badge for those who take part in at least one of the prompts that will put up over the course of the month to showcase progress made - 10 MS

Details

  • 10/01/2019 01:00 AM
  • 10/30/2019 11:59 PM

Achievements

Registration

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Posts

AHHHH

WHAT TO DO

ALSO FIRST
I am excited and hopeful. Spooky time is always when I'm most productive!

I shall... Release the Dead...
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
It can be game ideas that you threw away and didn't get far into creation, too.
I appreciate this. Now I can participate.
I have a bit of a thing I never really started properly I think some of you might like. .o.
OzzyTheOne
Future Ruler of Gam Mak
4676
I would love to take part but I really doubt I will. Best of luck to all participants!
Back in 2011 I had some ideas written down for a short horror game inspired by a real life experience.
I doubt that I'll be able to finish it but I'll give it a try.
Yey! I was waiting for this! Does the game have to be horror related? I would like to continue the game I've made for the Seasons of RMN Event. Is it ok?
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
May include some horror themes, given the subject matter of the original game. Shall remake, and hopefully complete, my first project here: "The Wolf's Labyrinth". It was only a demo when released, but with the experience under my belt this year I'm willing to churn out a third game. ;)
Workin on mah first gam. So much to update and fix. Not really hoping to finish it, just update to where I was and maybe add a mini-finale. (so much plugin updating, fixing, rebalancing, map redesign etc)
Cap_H
DIGITAL IDENTITY CRISIS
6625
I really would like to revive something. I miiight be little too busy to even get to it..
Vaccaria
You'd think MZ would use a dictionary for switches/variables by now?
4936
wait lemme hoist up them dead games in my list

*recovers 40+ games left in the dust*
author=KatanaHiroshi
wait lemme hoist up them dead games in my list

*recovers 40+ games left in the dust*


Same here!!! I have plenty of choice!
Marrend
Guardian of the Description Thread
21781
Well, I have talking/thinking about reviving/remaking Uchioniko for a while. I've never done anything with it because there just didn't seem to be any point to it. The extra Makerscore might not hurt, but, I dunno. Guess we'll see?
Cap_H
DIGITAL IDENTITY CRISIS
6625
I know about an ideal for this, Marrend.



Unfortunately I'm unlikely to have enough time to make maps for it. I can see only two free days in my calendar next month.
Unless we decide to restart it and use a different style and scale the whole thing down. Also, Tunger and Kloe would have to at least agree.
Vaccaria
You'd think MZ would use a dictionary for switches/variables by now?
4936
author=Marrend
Well, I have talking/thinking about reviving/remaking Uchioniko for a while. I've never done anything with it because there just didn't seem to be any point to it. The extra Makerscore might not hurt, but, I dunno. Guess we'll see?


then suddenly it gives more makerscore because of a 5-star review
Marrend
Guardian of the Description Thread
21781
Cap, if you revive Might be Magic, I would heavily suggest removing GTBS. I found the system very hard to work with there, and in Nakaishi Wars. It might actually be more appropriate to use the default front-view system? That's more or less how all the main-line games did it. Though, that was because they were first-person perspective games, and I wouldn't want to push that programming on the game.
I am really hoping I can finally get Jello and the Valley of Duh finished this time around. Last time there was a revive the dead event, I managed to dig it out and polish up what I already had, but due to main project and other event games, it's sorta been off to the wayside, only just barely getting chapter seven finally completed after occasional work on it. With it now at the last chapter, I should be able to get it released after COUNTLESS YEARS of being in development. I just hope I don't overscope it or get snagged on anything I haven't figured out entirely.
Yes! I'm excited to do another release the dead!

Now I just gotta go through my dusty forgotten projects...

My hope is that I actually find a better project to reanimate, considering Town of Paper was kind of difficult for me to do (and I lost the files for that one)
Sounds like a fun event. I might have just the thing, too.
Marrend
Guardian of the Description Thread
21781
I'm actually quite surprised by the mapping of Iwayama. Like, I'm sure I only had RTP at the time. I mean, come on, it was initially made during the VX Ace Nugget Crash Course! For what it's worth, there was a revision since then that made some improvements. Still, it might not hurt to throw some Modern Day Tileset into the mix. How much I'll probably need to re-map makes my head hurt a bit, though. Ugh.

I absolutely want a different location for the areas where you encounter foes, though. I've also had a non-zero amount of thought-processes about the TP skills. Personally speaking, I only really ever use two out of the four that are possible, so, if I can manage maybe three skills, I think I would feel a bit better.
Oh. It's a one person one : ( Woulda loved to revive da Art game.