ILAN14'S PROFILE

Just a simple guy from Argentina that loves RPG's as much as you do, and hopes to being able to, at least, make a decent one myself someday...

In the meantime, I'm contributing to the site by making reviews. Well, for now I'm only capable of making one review per month, but you have to start somewhere, right? :P
The Room of Trials
No longer a short entry for the "A Golden Week Of RPG Maker 2003" event. I'll still make it, though...

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Fundamental RPGology

author=Marrend
author=Ilan14
By the way Marrend, are we allowed to use your duel script for our own games?
Short Answer: Yes.

Long-but-not-that-much-longer Answer: Look under the "Other Notes" section of this page.


Oh, I see. Thanks!

Fundamental RPGology

author=Marrend
I wouldn't worry too much, caparo. Your game/demo/system/whatever will appear when the event closes. Or, if you are absolutely dying for feedback, you can copy the link into a post. Like so.


By the way Marrend, are we allowed to use your duel script for our own games?

Fundamental RPGology

author=Treason89
YAY!!! My entry is finished and submitted!!! It's in RM2k3

I managed to compress the stuff into 3 battles. Each battle attacks one of the rationales of the contest.

I also added a Boss Rush mode (someone here in this post said it, I thought it would be a good idea and included it also. I don't remember who was but thank you very much) and I expect the game to be available in its own page soon.

Some people made interesting, funny and creative contributions in some of my topics, so I included them also. Thank you very much guys and looking forward this constest. More updates later!


You have got to be kidding me!

Fundamental RPGology


Man... caparo already submitted his entry.

I have to advance with my entry, or I'll never get finished in time!

P.S. : It's possible to download other contestants entries?

Fundamental RPGology

author=Hasvers
I'd really recommend to go at your system from the bottom up, one thing at a time, adding new ones only when the previous ones already work well together and the new one seems to make a real difference.


Now that I think about it, I tend to think ideas too fast without thinking on how would they fit in the game, and that normally ends up with me screwing things up...
I should probably think about the skills better. Thank you, Hasvers.

Fundamental RPGology

Well, there will be another ways of gaining stats, but I'll assure you that I'm going to try not making it easy enough for one to abuse from it. For example, as I said before, using the stat gaining skill makes you end your turn quickly, giving the chance to the enemy to do a more effective retaliation, and you will only be able to stack a limited quantity of states of a certain stat (This also counts for the enemy too!). But I'll will work more on it to try to make the combat not very easy, but also not very hard, and I may also consider an alternate way of gaining skills. Thanks for the advice!

P.S. : Don't worry about the Kingdom Hearts 2 thing, that game is so great that is impossible not to think about it!

Fundamental RPGology

Well, I have been thinking more in the system:

You see, the character has 5 classes which he can switch in battle. He starts with a "neutral" class, in which all of his stats are equilibrated, having access to a equal quantity of skills that favor each stat, because as I said before, the unlocking of skills depends of the value of the characters stats. The other four classes favour a certain stat, so, if you switch to one of these classes, you will unlock a high variety of skills of the favored stat, but at the cost of locking the skills of the less favored stats. But even if you have the neutral class, or one of the stat favoring classes, you can still unlock a certain stat skills, by using skills that boost that certain stat. These skills are available since the beginning of the battle, and they're very useful if you want to unlock other stats skills (think of these skills as a "stacking states" kind of skill, each time you use said skill, you add one stack of a state that increases one of the characters stats.), but the drawback of these skill, is that it spends many action points, making you end your turn before if you use it many times in a row. Also, at the right conditions, the enemy can cast a skill that has chances of removing all the stacked states of a certain stat... but the good part is, that also, in the right conditions, you can do this to the enemy too!

I thing that with the right balancing and configuration, this system could end working very well! Any opinions about this?

In my tradition of being late to the party, I'm just now starting Dragon Age: Origins.

Good for you! I hope you enjoy the game!

SPOILER ALERT: You will.

Fundamental RPGology

Thank you!

By the way, I'm actually thinking in a way to being able of checking your stats during the battle, and I'm also going to add a Analyze-style skill to check the enemy's stats.

Would that work?

I literally got nothing done today. This hasn't happened to me in at least a year... I don't like it.

Don't worry pal, it happens to all of us.

It happens to me most of the time... ;-;