ILAN14'S PROFILE
Just a simple guy from Argentina that loves RPG's as much as you do, and hopes to being able to, at least, make a decent one myself someday...
In the meantime, I'm contributing to the site by making reviews. Well, for now I'm only capable of making one review per month, but you have to start somewhere, right? :P
In the meantime, I'm contributing to the site by making reviews. Well, for now I'm only capable of making one review per month, but you have to start somewhere, right? :P
The Room of Trials
No longer a short entry for the "A Golden Week Of RPG Maker 2003" event. I'll still make it, though...
No longer a short entry for the "A Golden Week Of RPG Maker 2003" event. I'll still make it, though...
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Fundamental RPGology
Ok, I just started working in my entry for the contest. This is what I have planned so far:
There's just going to be a single battle, a duel, to be more precise. There will only be an HP Bar, and there won't be any items. The system will focus in the use of the four stats of the player and the enemy: Matter, Essence, Reflex and Aura.
The availability and the effectivity of the skills will depend of the value of the player's and the enemy's stats. Because of that, there will be many ways of gaining and losing said stats. Also, the player with have a number of action points, that will allow him to excecute many actions per turn, some skills won't cost action points, some will cost one action points and some will cost two or more. I'm trying to make the player use this action points strategically in order to have the advantage in the battle.
So... what do you think of it?
There's just going to be a single battle, a duel, to be more precise. There will only be an HP Bar, and there won't be any items. The system will focus in the use of the four stats of the player and the enemy: Matter, Essence, Reflex and Aura.
The availability and the effectivity of the skills will depend of the value of the player's and the enemy's stats. Because of that, there will be many ways of gaining and losing said stats. Also, the player with have a number of action points, that will allow him to excecute many actions per turn, some skills won't cost action points, some will cost one action points and some will cost two or more. I'm trying to make the player use this action points strategically in order to have the advantage in the battle.
So... what do you think of it?
Post an insane lie about the person above you
author=Dudesoft
Neither of the last two knows the how to lie.
Actually that's true! No, really, I suck at lying. Just remember the last Mafia game...
Post an insane lie about the person above you
C'mon everybody! Don't be afraid, I have nothing to hide!
TungerManU is wrong about Soft Dude, I mean, Dudesoft!
(Didn't someone said the soft dude lie before?)
TungerManU is wrong about Soft Dude, I mean, Dudesoft!
(Didn't someone said the soft dude lie before?)
Post an insane lie about the person above you
It makes me feel appreciated that Zacharie_ didn't wanted to lie to me, but still, I wanted that lie! :(
CashmereCat is in real life just what his username suggests:
A cat color cashmere.
Mayhem Maiden
You're welcome!
P.S. : I never thought about that use for Intervention...
P.S.S. : The only reason for the item cap to bother me is that the enemies caused so much damage in nornal difficulty that it made me spend all of my potions. I can accept the item limit if the difficulty is more balanced.
P.S. : I never thought about that use for Intervention...
P.S.S. : The only reason for the item cap to bother me is that the enemies caused so much damage in nornal difficulty that it made me spend all of my potions. I can accept the item limit if the difficulty is more balanced.
Mayhem Maiden
Alright Aegix, I finally finished the demo and I'm ready to give my thoughts about the game so far:
-Let's start with something good. The story and the characters were really good, and the humor succesfully fulfilled his role. A pretty fun story indeed.
-But the combat is another story. Despite being the first dungeon, the enemies I found were quite challenging (I started the game in the Journey difficulty), but I still could beat them and I was ready to ignore that... until the first boss appeared. His attacks were very powerful for a first boss, and it got worse when he called for reinforcements. I kept losing even with my party at level 5, until finally, mainly by luck, I beat the boss. Then I passed to the second dungeon, and after facing the first group of enemies, I decided to change the difficulty to Vacation just to save me from extra suffering, and still after that, the game kept being challenging, but at least I didn't suffered from more defeats, and I could beat the demo.
-I actually liked the concept of Overload, and I know that the state is supposed to be very dangerous, but I didn't thought that my allies would end up suffering most of the punisment! Every time Holly triggered this state, I had to pray that one of my party members didn't get killed during the effect... But I had no problems with the other skills. The combo skills of Shara are very useful, and even more when you get mods with new skills for her. May's skills also had their quote of usefulness(Is that even a real word?), but sadly, besides the Provoke and maybe the Angel Mode Revival skill, I almost never needed to use any of Karin's skills.
-And the max limit for 6 items of each kind in the inventory, just NOT COOL, BRO...
And that's all. Besides the mistakes previously mentioned before, I had a good time with the game, so I'm suscribing and I wish you good luck with the next version of the game!
-Let's start with something good. The story and the characters were really good, and the humor succesfully fulfilled his role. A pretty fun story indeed.
-But the combat is another story. Despite being the first dungeon, the enemies I found were quite challenging (I started the game in the Journey difficulty), but I still could beat them and I was ready to ignore that... until the first boss appeared. His attacks were very powerful for a first boss, and it got worse when he called for reinforcements. I kept losing even with my party at level 5, until finally, mainly by luck, I beat the boss. Then I passed to the second dungeon, and after facing the first group of enemies, I decided to change the difficulty to Vacation just to save me from extra suffering, and still after that, the game kept being challenging, but at least I didn't suffered from more defeats, and I could beat the demo.
-I actually liked the concept of Overload, and I know that the state is supposed to be very dangerous, but I didn't thought that my allies would end up suffering most of the punisment! Every time Holly triggered this state, I had to pray that one of my party members didn't get killed during the effect... But I had no problems with the other skills. The combo skills of Shara are very useful, and even more when you get mods with new skills for her. May's skills also had their quote of usefulness(Is that even a real word?), but sadly, besides the Provoke and maybe the Angel Mode Revival skill, I almost never needed to use any of Karin's skills.
-And the max limit for 6 items of each kind in the inventory, just NOT COOL, BRO...
And that's all. Besides the mistakes previously mentioned before, I had a good time with the game, so I'm suscribing and I wish you good luck with the next version of the game!
When did you figured it out that you were a gamer?
@CashmereCat: I didn't thought it was chessy, I actually think it was cool. :)
Also, I agree on what you said about VXAce, that's why I'm only using that engine
to make games.













