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The Fable of Gretel

author=Ljink
This is a neat little game. It's very well done. Good work!

Thanks!
author=Ljink
There are some bugs in the blue temple place where I hit a bush and I froze but other than that it's really cool.

Aaaand, I knew it. I've tried everything with this bug to no avail... as I've written in the readme, it has never occured to me. I honestly don't know what to do.

Ad Quietem Postremam

It's in hiatus in this form. Don't worry, nothing is going down the drain. We'll make a new post when we'll have something more to say/show (it's going to be months from now, so be warned). But after all these years, you deserved to know something.

Ad Quietem Postremam

@shayoko: I understand your concerns. Superuber alpha males with guns and lots of muscles are kinda everywhere. But Tilcare, our main character? He's a feather-weight. He's old. He's a magician. He loathes swords. Yes, he's male, but we tried going against the convention of his (ok, our, Mercury and me are both male) gender. He's male because we wanted to recall the archetype of the sage in the ivory tower, the Zarathustra, and the figure of a famous poet of Italian literature, Leopardi. Because of his past and the setting beyond his dream (we didn't write everything about the story) writing him as a woman would have against his character. For this reason there are many female characters in the story, it's almost a 50/50 split. Think of the cast as the one in Final Fantasy VI: Terra is the main character, but everyone is important.
By the way, and that's a first for us... we are Italian, not French. The Italian language is usually mistaken for Spanish, so we were a little surprised (and we are gonna translate the game!).

Ad Quietem Postremam

Woa, we really didn't expect this. Thanks XD

Ad Quietem Postremam

Thanks! We're having a kind of a pause here, it's exams time.
I could upload a mockup of the (default) battle system I'm working on, just to spice things up.

Pocket Quest!

Uh, this seems good. Hi, Test!
/acting like I haven't already played it

Ad Quietem Postremam

@alterego: Thanks! I really like your project, it's a huge source of inspiration! And for the translation thing... we could still do it, traslating the messages it's not a big deal. It's the menu that scares me, but since I recently begun remaking it... we'll see.

@mellytan: Surprise! It's not vaporware. Ad Quietem had already been released at the time of that picture. But since it was full of bugs (we made it for a contest in under two months, and we tried to do too much in too little time), I am kind of ashamed of it. This time we are taking our time.

Ad Quietem Postremam

All the praises for the mapping should be going to the mapper of the project, Mercury (who isn't registered on the site). I just "find the stuff" to work with. I'm a rips dealer. Sometimes he makes something of his own (like the creature in the screen with all the flesh, or the menu).

Ad Quietem Postremam

Sorry, I really messed up with the Css. In retrospect I shouldn't have tried changing stuff at random xd I can't change it now, I'm sorry you'll have to wait till I have access to a pc. Which is tomorrow. Thanks for the subscriptions, though!

Edit: ok, it should be allright, now.
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