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Thanks, I was worried it looks too cluttered and random. I've been looking at a lot of parallax'd rtp maps for inspiration.
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author=luiishu535
Are each square an entire map, if so, are you using the default 17x13 size? This looks really interesting, since there aren't many RM games that have gone for this kind of style. I'm pretty interested in making an RPG that takes place in Zelda-styled world, but I'm not sure if those two go hand in hand.
Good luck!
Yeah each square/rectangle is its own map. I organized it using chess board coordinates.

Using Quasi's pixel movement allows event's collision boxes to be stretched out, so one event covers each side of the map for transfers.

Jester's slide effect script handles the "slide effect"
(ignore the lighting bug, that's been fixed, I'm just sharing this to show you the slide)

author=DavenportTHANKS!
Great map design.
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author=Froggeauthor=InfiniteI know that's a typo but I couldn't hold myselfauthor=Frogge
I can see you, hidden path behind the trees.author=CashmereCatYeah, it's supposed to be one of those hidden in plane sight type of things!
That's probably where the player entered from, right?
*****PLAIN*****
...and your picture is broken for me...but I see it had something to do with a plane...
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author=Frogge
I can see you, hidden path behind the trees.
author=CashmereCat
That's probably where the player entered from, right?
Yeah, it's supposed to be one of those hidden in plane sight type of things!















