IRILI'S PROFILE
Irili
3198
I'm a college student majoring in electrical engineering. Yay, math! :D
My hobbies when I'm not working and paying bills and such are taekwondo, game making, game playing, cooking and reading.
I also devour fun by the barrel. *nom nom*
My hobbies when I'm not working and paying bills and such are taekwondo, game making, game playing, cooking and reading.
I also devour fun by the barrel. *nom nom*
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Boston_Tea_Party.png
Dddiary_Y0.png
author=YDS
The mini-map is just FYI. You don't get the diary entry until after the battle.
Oh. Never mind then.
Dddiary_Y0.png
XP - Does an attack have to be a damage-dealing action?
I can't even begin to fathom how a person could implement this but it's totally awesome. I'd be tempted to make every item in the game like that though; weapons, equipment, even items like potions.
Taking it a step further in that direction:
A potion could work as it should, healing 50 HP (random number), if used by four out of eight (or however many, doesn't matter) of the members.
If Character X uses the potion, it becomes a bomb and is treated like consumable (one time use) spell.
If Character Y uses the potion, it would damage the enemy while healing the party for half of the calculated damage.
Maybe I'm taking this too far. The weapons idea is certainly cool though.
Taking it a step further in that direction:
A potion could work as it should, healing 50 HP (random number), if used by four out of eight (or however many, doesn't matter) of the members.
If Character X uses the potion, it becomes a bomb and is treated like consumable (one time use) spell.
If Character Y uses the potion, it would damage the enemy while healing the party for half of the calculated damage.
Maybe I'm taking this too far. The weapons idea is certainly cool though.













