IRILI'S PROFILE
Irili
3198
I'm a college student majoring in electrical engineering. Yay, math! :D
My hobbies when I'm not working and paying bills and such are taekwondo, game making, game playing, cooking and reading.
I also devour fun by the barrel. *nom nom*
My hobbies when I'm not working and paying bills and such are taekwondo, game making, game playing, cooking and reading.
I also devour fun by the barrel. *nom nom*
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4 hour game
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The RPG Checklist
- A weathered war veteran who for some reason doesn't foresee a climactic event (at which point his oversight is caught/corrected by an inexperienced youth).
- One sword-wielding hero that manages to fight off hundreds of heavily armed (possibly gun-toting) enemies, all without sustaining any real injuries.
- All save points before boss battles will be accompanied by a magical spring that can heal all wounds.
- Technology is evil unless your name is Cid (not always applicable).
- One sword-wielding hero that manages to fight off hundreds of heavily armed (possibly gun-toting) enemies, all without sustaining any real injuries.
- All save points before boss battles will be accompanied by a magical spring that can heal all wounds.
- Technology is evil unless your name is Cid (not always applicable).
New extended gameplay trailer!
Just finished the demo. Great stuff in there. However, I'd like to ask where on earth am I supposed to find potatoes?
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Perhaps a half font size larger would help. What font is "Flame Buster" and "Double Strafe" in by the way?
Forever's End
I can agree on Craze on at least one point: writing.
My creative writing teacher used to say, "Show, don't tell." Show the player the character's personality through the character's actions and use the dialogue to tie those actions together.
For instance: we know that the king wants to collect the crystals. We determine this because he sends the hero off to claim them. Through the actions of the hero, we know how these crystals are retrieved (violence and theft). All we need to know is why he wants the crystals. This is where the dialogue comes in. However, a lengthy conversation and multiple references to the king's dead family are not necessary. Instead, a simple "For you ..." or some line like that could be used while he stands in front of their graves to show that he has a greater cause than pure tyrannical evil.
Also, Marcellus blathers a bit too much. Gloating about being evil is all well and good but he's a busy villain with people to kill and towns to burn.
I'm not here to bash though. I love the battles and I feel properly motivated to clear the dungeons. I also found escaping from the prison interesting too. Learning skills through books is interesting and infuriating (I missed the 2nd volume somewhere or another). The music isn't bad but I didn't find it particularly memorable either. I also found the balance to be good (though I haven't gone past the sewer level).
By the way, your art is amazing boobledeeboo!
My creative writing teacher used to say, "Show, don't tell." Show the player the character's personality through the character's actions and use the dialogue to tie those actions together.
For instance: we know that the king wants to collect the crystals. We determine this because he sends the hero off to claim them. Through the actions of the hero, we know how these crystals are retrieved (violence and theft). All we need to know is why he wants the crystals. This is where the dialogue comes in. However, a lengthy conversation and multiple references to the king's dead family are not necessary. Instead, a simple "For you ..." or some line like that could be used while he stands in front of their graves to show that he has a greater cause than pure tyrannical evil.
Also, Marcellus blathers a bit too much. Gloating about being evil is all well and good but he's a busy villain with people to kill and towns to burn.
I'm not here to bash though. I love the battles and I feel properly motivated to clear the dungeons. I also found escaping from the prison interesting too. Learning skills through books is interesting and infuriating (I missed the 2nd volume somewhere or another). The music isn't bad but I didn't find it particularly memorable either. I also found the balance to be good (though I haven't gone past the sewer level).
By the way, your art is amazing boobledeeboo!













