ISRIERI'S PROFILE
-Mysterious forum member since 2012
-Occasionally appears
-Has yet to make an RPG
-Occasionally appears
-Has yet to make an RPG
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Castles- Masterpiece Set
If there's a Bowser before the midpoint that counts as a miniboss. No minibosses.
I'll get to looking at these levels soon you guys! I'll try and give you my thoughts on them all tonight.
I'll get to looking at these levels soon you guys! I'll try and give you my thoughts on them all tonight.
Pit_of_Challenges.png
Castles- Masterpiece Set
author=Deckiller
what if i dont make level in smbx
author=Zeuzio
I think I'll have my castle's boss be Mother Brain.
author=seiromem
Well then, guess I'll just blatantly rip off ideas from the castles that I will use in my up and coming SMBX game.
This is going to become a running gag isn't it? -__-;
Castles- Masterpiece Set
Castles- Masterpiece Set
author=Blobofgoo I MEAN PYRODOOM
I base the level off of music I listen to, and normally use the song I listen to as the stage theme.
That's what I do. I don't think it's strange at all: I thought it was natural for many to be influenced by music.
Also: Davenport, you may have gotten 3 levels done already but I guarantee you that you'll be working on them some more in the coming weeks. :P
Oh and New Rule: All levels submitted will be for this project alone. You can't submit a level from a game you're working on, or use it in another game once the contest is over.
Is reviewing a community event that you contributed to allowed?
Or you could just not worry about it. We haven't even started development yet! You should focus on making a good product!
Revenge of the Contentious Blog
You need to tell them that a level will only be accepted if 3 judges agree on it. That's important.
Also, once we get the art gallery planned out more, we should put the details of it in the instructions: The layout, number of areas, difficulty curve. To give everyone a general idea of where their levels would fall.
Also, once we get the art gallery planned out more, we should put the details of it in the instructions: The layout, number of areas, difficulty curve. To give everyone a general idea of where their levels would fall.
Castles- Masterpiece Set
author=nin8halos
Does it have to be a Mario style castle?
Nope. You can go ahead and make a Megaman castle if you'd like, so long as it ultimately adheres to Mario gameplay. No long-ass corridors of enemies or Fire-Breathing-Dog minibosses.
I probably won't be too impressed by it though. I could care less about graphics. You ought to focus on how the level plays, not how it looks. We're not out to make the most distinctive or unique levels, but to make cunning castles with challenging & unique obstacles, engaging gameplay, interesting secrets, and novel level design.
Everybody get that?! That's the goal here!
Which I neglected to make clear. I fail at managing. :<
Castles- Masterpiece Set
It could just be that SMBX is very persnickity about what it accepts as a "Gamepad." My buddy had a SNES gamepad that we tried to hook up so we could play co-op, but the game simply wouldn't register any button prompts. The computer did, just not SMBX.
Castles- Masterpiece Set
Gamepad compatibility is such a pain in the ass I forced myself to learn playing with the keyboard.
You have to Start up the actual game and arrive at the title screen. If you go to Options, you'll be able to change the controls from Keyboard to Gamepad or Controller (its been a while). But you must have your Controller plugged into the USB port before you start up, otherwise it won't register. THEN you exit out and go into the level editor, finally able to play on the Gamepad.
As for elements that define a castle? I suppose it should be self-contained. Meaning it needs to be indoors primarily. You can have outside areas, but most of the level should take place inside the castle, proper. Use the castles from the early Mario games for reference: Particularly the ones from the original Super Mario Bros. Mario 3. And Mario World. Firebars, Lava, a Ceiling, whatever. They should be the template, but you can be a little creative with it.
Actually y'know what? You guys can use this silly level I whipped up precisely for the purpose of context (it is very much tongue-in-cheek).
You have to Start up the actual game and arrive at the title screen. If you go to Options, you'll be able to change the controls from Keyboard to Gamepad or Controller (its been a while). But you must have your Controller plugged into the USB port before you start up, otherwise it won't register. THEN you exit out and go into the level editor, finally able to play on the Gamepad.
As for elements that define a castle? I suppose it should be self-contained. Meaning it needs to be indoors primarily. You can have outside areas, but most of the level should take place inside the castle, proper. Use the castles from the early Mario games for reference: Particularly the ones from the original Super Mario Bros. Mario 3. And Mario World. Firebars, Lava, a Ceiling, whatever. They should be the template, but you can be a little creative with it.
Actually y'know what? You guys can use this silly level I whipped up precisely for the purpose of context (it is very much tongue-in-cheek).














