ISRIERI'S PROFILE
-Mysterious forum member since 2012
-Occasionally appears
-Has yet to make an RPG
-Occasionally appears
-Has yet to make an RPG
Search
Filter
Super RMN Bros. 3
The problem was that I couldn't get the music to synch up the way I wanted it to. Plus I wasn't able to use any events with an actual P-switch because the music would overwrite the sonic music. So I couldn't do any neat coin-to-block block-to-coin tricks. So I just tried to use that pressure switch with the skull on it, and use different layers that would be triggered like a normal switch would, but when you press more than one switch the music will get cut off too early because the wait time until the event switches back to the default level music doesn't reset: it just keeps going.
For what I had in mind I really wanted the music to synch properly. You could probably still make a level with the switches just far apart enough so that the music ends right around when you get to a new one. Too much effort I say.
For what I had in mind I really wanted the music to synch properly. You could probably still make a level with the switches just far apart enough so that the music ends right around when you get to a new one. Too much effort I say.
Super RMN Bros. 3
So I had this idea for a level where it would be a p-switch race. Like where you have to keep hitting p-switches in order to get through the level. Only with the regular p-switch music replaced with the Sonic drowning music. It was going to be awesome.
But of course, after messing with events for a while it's apparent SMBX won't do anything of the sort. So I just made Spark Man's Stage instead. I'm not sure if that's allowed, but I figured "why not?" I urge everyone to give it a shot.
But of course, after messing with events for a while it's apparent SMBX won't do anything of the sort. So I just made Spark Man's Stage instead. I'm not sure if that's allowed, but I figured "why not?" I urge everyone to give it a shot.
Super RMN Bros. 3
I just realized something Mr. Halibabica! I thought when you were critiquing my level earlier that you managed to find the key, and just couldn't get to the end. But now I'm beginning to think that you never found it at all. Well there was a way to get up there! If you hit the block that contained the vine in it, the screen would expand so that the pipes that were off-screen would be accessible and you could get into the key room.
Not that I'm making excuses or anything: The level was still balls as it was. But just so everyone knows! I'm not that much of an idiot. :P
Not that I'm making excuses or anything: The level was still balls as it was. But just so everyone knows! I'm not that much of an idiot. :P
Super RMN Bros. 3
author=UPRC
I was working with a test level that had lakitus throwing down blocks for Mario to pick up and use to reach higher ground.
That sounds really cool. Like those mushroom blocks?
Super RMN Bros. 3
Entries resubmitted. Hopefully they are now much better (I.E: possible).
Plus a moderate castle level. A short one.
Plus a moderate castle level. A short one.
Super RMN Bros. 3
I'd figured those levels would be too hard. Especially that bit at the end of the labyrinth one.
I never thought to add leaves in bubbles though. Like, "duh" moment there. I'll also probably edit the ninjis so that you can kill them with the fire flower, because I forgot to. :(
And it is possible to jump on those bombs, just...stupid hard.
I never thought to add leaves in bubbles though. Like, "duh" moment there. I'll also probably edit the ninjis so that you can kill them with the fire flower, because I forgot to. :(
And it is possible to jump on those bombs, just...stupid hard.














