ISRIERI'S PROFILE
-Mysterious forum member since 2012
-Occasionally appears
-Has yet to make an RPG
-Occasionally appears
-Has yet to make an RPG
Search
Filter
Post your favorite Silvagunner rips
I know you have 'em you chumps so get in.
1) A Proper Story - Bastion
2) Temple of Time - Ocarina of Time
3) Mother - Smash Bros Melee
4) Kakariko Village - Ocarina of Time
5) Goron Mines - Twilight Princess
6) Wood Field - Mega Man Soccer
7) Fate - Mother 3
8) Strike the Earth! - Shovel Knight
9) Rotating Room - Super Castlevania IV
10) Get a Weapon - Mega Man 10
1) A Proper Story - Bastion
2) Temple of Time - Ocarina of Time
3) Mother - Smash Bros Melee
4) Kakariko Village - Ocarina of Time
5) Goron Mines - Twilight Princess
6) Wood Field - Mega Man Soccer
7) Fate - Mother 3
8) Strike the Earth! - Shovel Knight
9) Rotating Room - Super Castlevania IV
10) Get a Weapon - Mega Man 10
I Think I Figured Out What Kikiyama Used To Make Yume Nikki's Music
You walk into a room of gentle, unimaginable beauty. A heavenly choir sings softly as you enter. There I am in all my glory; unhinging my jaw in order to fit an entire burrito into my mouth.
i want you RIGHT NOW to think for JUST A SECOND about the number of times in your life you've heard some variation of Darkness1.wav
What are you thinking about right now?
Stat+ streaming service
It feels strange to be out-scoring both Sgt.M and LockeZ despite not having made a single RPG.
Or the fact that I'm still on the board somehow. When do people get removed from the rankings!?
Or the fact that I'm still on the board somehow. When do people get removed from the rankings!?
What Videogames Are You Playing Right Now?
author=Liberty
OMG WHICH ENDING DID YOU GET?
...yes there's more than one.
I got the ending where Ryu covers the entrances at the end. It was really sad and bittersweet! Now that I know there's another ending, yes that's clearly the bad one. But it felt like a proper denouement - everybody else had been sacrificing themselves to defeat this evil left and right and had gone through so much misery, why not Ryu too, y'know?! It just felt like the proper ending despite all that happened.
I didn't have a backup save so I went to look up the good ending and my reactions are as follows.
1) OMG THAT WAS RYU'S DAAAAAAAAAD
-----------------------------------------------------------
Like I said in my big post I completely forgot about a lot of the prologue and when I made it down underneath the church basement (SCREW Haburuku by the way) I figured he was the old head of Evrai. Well now I feel even more terrible. I kinda had a clue after he died that it was something bad, and once I got to reliving Valerie’s story in the underground I sorta realized it by then. I tried not to kill him, scout’s honor. He just kinda keeled over...from...a certain AOE skill I wasn’t positive was gonna hit him or not. When my mistake was made I just ran with it.
2) Bleu? Who's Bleu? I didn't meet anybody na-ARE YOU FOR REAL
--------------------------------------------------------------------------------------
I CHECKED THAT SCHOOL AGAIN OKAY. After getting Tapeta I wondered "I'll bet the game doesn't expect you to go back to places you've been, right?" because I noticed NPCs rarely had new dialogue for you. So I hopped back to the magic school in Newhaven and talked to the head professor who was still making a fuss about rescuing Nina from Joker's gang. Thus I assumed that yeah, the game expects you to disregard all the older locations unless they specifically send you back there. So she was just sitting in there the whole time?! I really could have used that help in the final dungeon!
3) AHA! That's where GG was I FRICKIN KNEW IT!
----------------------------------------------------------------
I knew that there was some secret character in Guntz because of what one of the elder trees outside the town says. Embarrassing as it is to say, I couldn't really find her. I knew it had to be something simple though and I didn't bother looking it up because I never really messed with Township too much.
So now everything is especially sad because, in my mind, Ryu never regained any of his lost family. Patty was right there the entire time but the two of them were never able to figure it out, since there was no real reunion scene where the two of them could catch up and make the connection. Ryu's dad was killed tragically, his mom sacrificed herself before he could even properly say goodbye. Plus, with what happens in the final dungeon to get Infinity (I guess that's Angi in the official translation? Better name I think) god he has to be a pressure cooker of all kinds of pent up anger & guilt.
What Videogames Are You Playing Right Now?
==Breath of Fire II==
Just finished this yesterday and my strongest impression was; "I used to think Final Fantasy games were the template that the RPG Makers were working off of, but now that I've played BOF I think I'm convinced otherwise." Pretty much everything about that game can be recreated pretty easily with the systems that are already set up. Except maybe the hunting scenes and the battle formations which would need a little coding but it actually wouldn't be too hard to do.
I really liked it! It was a cute game with a lot of charm. I tried playing this way back in 2004 but the bad translation and weird opening made it hard to get into. Returning to it with a translation patch makes a huge difference. Also I want to talk about the opening for a sec, because it is super weird and I appreciate it a lot more having played through a little more:
The intro starts you off in a pretty big way with this badass demonic eye and foreboding message (way to make an impression, game!). The town you start off in seems pretty normal till you head into the backyard and see a huge dragon covering these ominous doors behind this tiny village. You're like 'okay this is pretty interesting' but then you go back into town and your family has disappeared, and no one remembers who you are. You set off with a new friend and get your balls rocked by a nightmare monster, and then there's a 10 year time-gap! And they don't mention this entire prologue for like the first 3/5ths of the game!
Seems really weird and random, but I kinda like it more now. Once you get caught up on the present-day adventures the prologue may well be completely forgotten by most players, so even though its not something that's fresh in your memory you might have lingering memories of what happened, kinda your hero like Ryu in the game. I forgot all about it myself until the second third of the game began.
The game's plot is pretty weak overall - most of it is spent meandering from one town to another with a vague goal, first to clear your friends name, then to find out why the trees are dying. The backtracking is obscene. I've never played a game that was this blatant about it: You've got this bit where you reach a town where you need to ferry across a channel, and you have to trek up and down the continent like two or three times in a row before you meet the prerequisites to venture forward. A bit strange considering the real 'meat' of the plot as set up by the prologue happens in the third act, where things start getting real juicy. It more than makes up for that with some pretty compelling characters for your party.
I'll say this - I liked the 'twist' if you can call it a twist. I think it was just subtle enough without being too blatant that even if you suspect something, it'll still be a terrible gut punch despite seeing it coming.
Each character has a little mini-adventure you undergo when you first recruit them, and then a second one on down the road to flesh out their characters a little more. Nina, Sten, and Ray are my favorites. No classes in Breath of Fire - each character is what they are, so that means you're getting a magic bird-lady and a ninja monkey-man. What are their strengths? What are their weaknesses? Figure it out! Nina's story in particular is really crushing, especially if you can relate to being an outcast in your own home. The adventure is a lot more about the journey of each of these people than it is about saving the world.
I'm a bit mixed on the bosses because most of the challenging bosses didn't have anything too interesting going on, and the memorable fights were pretty simple and end without much fuss. My favorite boss was actually the first one - the three harpy sisters. They're just there as an intro boss and to check if players understand how to defend and get the hang of how combat flows, but they also bicker with each other during the fight and will start smacking each other to get the 'good meat'! That's not just decent boss design for the early game but also super endearing.
The music is serviceable where the meat and potatoes of the game is - the towns and combat, but the cutscenes and poignant moments is where the ost hits the mark (like all good SNES rpgs the string samples are *chef kiss*). The battle and overworld themes will change to reflect the changes in the plot and mood which is a great touch that I wish appeared more often.
One more negative thing I can say is: Random battles aren't the problem, high-encounter rates are. The encounter rate is off the chain. They were really nervous that players would get through this game too fast. The final dungeon is really a slog because of this. Beating the final boss though? So satisfying. AUUUGH THE ENDING AUUUUGH. I do recommend giving it a shot, but not unless you have a lot of time to kill. If you're gonna be stuck in the house for a few days, bust it out and have some fun.
Final score - Megaman X Guitar Samples / Breath of Backtracking
Just finished this yesterday and my strongest impression was; "I used to think Final Fantasy games were the template that the RPG Makers were working off of, but now that I've played BOF I think I'm convinced otherwise." Pretty much everything about that game can be recreated pretty easily with the systems that are already set up. Except maybe the hunting scenes and the battle formations which would need a little coding but it actually wouldn't be too hard to do.
I really liked it! It was a cute game with a lot of charm. I tried playing this way back in 2004 but the bad translation and weird opening made it hard to get into. Returning to it with a translation patch makes a huge difference. Also I want to talk about the opening for a sec, because it is super weird and I appreciate it a lot more having played through a little more:
The intro starts you off in a pretty big way with this badass demonic eye and foreboding message (way to make an impression, game!). The town you start off in seems pretty normal till you head into the backyard and see a huge dragon covering these ominous doors behind this tiny village. You're like 'okay this is pretty interesting' but then you go back into town and your family has disappeared, and no one remembers who you are. You set off with a new friend and get your balls rocked by a nightmare monster, and then there's a 10 year time-gap! And they don't mention this entire prologue for like the first 3/5ths of the game!
Seems really weird and random, but I kinda like it more now. Once you get caught up on the present-day adventures the prologue may well be completely forgotten by most players, so even though its not something that's fresh in your memory you might have lingering memories of what happened, kinda your hero like Ryu in the game. I forgot all about it myself until the second third of the game began.
The game's plot is pretty weak overall - most of it is spent meandering from one town to another with a vague goal, first to clear your friends name, then to find out why the trees are dying. The backtracking is obscene. I've never played a game that was this blatant about it: You've got this bit where you reach a town where you need to ferry across a channel, and you have to trek up and down the continent like two or three times in a row before you meet the prerequisites to venture forward. A bit strange considering the real 'meat' of the plot as set up by the prologue happens in the third act, where things start getting real juicy. It more than makes up for that with some pretty compelling characters for your party.
I'll say this - I liked the 'twist' if you can call it a twist. I think it was just subtle enough without being too blatant that even if you suspect something, it'll still be a terrible gut punch despite seeing it coming.
Each character has a little mini-adventure you undergo when you first recruit them, and then a second one on down the road to flesh out their characters a little more. Nina, Sten, and Ray are my favorites. No classes in Breath of Fire - each character is what they are, so that means you're getting a magic bird-lady and a ninja monkey-man. What are their strengths? What are their weaknesses? Figure it out! Nina's story in particular is really crushing, especially if you can relate to being an outcast in your own home. The adventure is a lot more about the journey of each of these people than it is about saving the world.
I'm a bit mixed on the bosses because most of the challenging bosses didn't have anything too interesting going on, and the memorable fights were pretty simple and end without much fuss. My favorite boss was actually the first one - the three harpy sisters. They're just there as an intro boss and to check if players understand how to defend and get the hang of how combat flows, but they also bicker with each other during the fight and will start smacking each other to get the 'good meat'! That's not just decent boss design for the early game but also super endearing.
The music is serviceable where the meat and potatoes of the game is - the towns and combat, but the cutscenes and poignant moments is where the ost hits the mark (like all good SNES rpgs the string samples are *chef kiss*). The battle and overworld themes will change to reflect the changes in the plot and mood which is a great touch that I wish appeared more often.
One more negative thing I can say is: Random battles aren't the problem, high-encounter rates are. The encounter rate is off the chain. They were really nervous that players would get through this game too fast. The final dungeon is really a slog because of this. Beating the final boss though? So satisfying. AUUUGH THE ENDING AUUUUGH. I do recommend giving it a shot, but not unless you have a lot of time to kill. If you're gonna be stuck in the house for a few days, bust it out and have some fun.
Final score - Megaman X Guitar Samples / Breath of Backtracking
Breath of Fire II is actually pretty good. Never appreciated the characters before (though some are clearly better than others)
When I'm done with the game I'll probably post more about it in a thread, if we don't already have a thread for gushing about games you're playing. But right now there's a lot to say and I've got to organize my thoughts (AND TEARS).














