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JaeDeran
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Alternate Map / Dungeon Systems
Ah, my fault!
This is a tough one. Can't really think of anything atm, but the node-based system is interesting. I think the only RPG i've played with experimental dungeons like this was Muramasa Demon Blade (successor to Odin Sphere).
This is a tough one. Can't really think of anything atm, but the node-based system is interesting. I think the only RPG i've played with experimental dungeons like this was Muramasa Demon Blade (successor to Odin Sphere).
Female protagonist games with excellent writing/story?
Jade from Beyond Good and Evil is a good one. There's also Aya from Parasite Eve.
Also, shameless plug: My game, Company, has a female lead and multiple female supporting characters.
Many female leads do suck but i'd argue there are many bad male leads too. Bad writing is bad writing, regardless of gender.
Also, shameless plug: My game, Company, has a female lead and multiple female supporting characters.
Many female leads do suck but i'd argue there are many bad male leads too. Bad writing is bad writing, regardless of gender.
Alternate Map / Dungeon Systems
I was always fond of The Last Story's approach to dungeons. It relied heavily on clever tactics and stealth. You'd have to use the environment to your advantage and maneuver through waves of enemies and obstacles.
I've been thinking about dungeons with branching pathways. The scenario would have to be scripted, though. Like, say the character collects wood in a forest-themed dungeon. The wood could be used to either build a bridge, be used as a weapon, or used as a torch. Players will then have to decide if they want to build a pathway across a river, ambush a bandit's hideout or explore the cave. No matter what pathway they take, they'll clear the dungeon, giving players the incentive to replay it - because maybe there are different rewards or something idk lol
I've been thinking about dungeons with branching pathways. The scenario would have to be scripted, though. Like, say the character collects wood in a forest-themed dungeon. The wood could be used to either build a bridge, be used as a weapon, or used as a torch. Players will then have to decide if they want to build a pathway across a river, ambush a bandit's hideout or explore the cave. No matter what pathway they take, they'll clear the dungeon, giving players the incentive to replay it - because maybe there are different rewards or something idk lol
Virgo vs the Zodiac
What's going on?
What's going on?
@sooz @pianotm
The guitar literally saves this song lmao
@Waxius
Yeah, we already geeked out over battle system stuff!
@Mirak
Marvin Gaye might know the answer
The guitar literally saves this song lmao
@Waxius
Yeah, we already geeked out over battle system stuff!
@Mirak
Marvin Gaye might know the answer
What's going on?
Thanks for the warm welcomes, everyone!
@OzzyTheOne
I can only imagine the amount of effort required to push a commercial game. I'm hoping I can reach that level, in due time, too!
@OzzyTheOne
I can only imagine the amount of effort required to push a commercial game. I'm hoping I can reach that level, in due time, too!