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o hai. I am Jer155.
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[RMVX ACE] NPCs moving between maps?

the script turns self switch B on when i enter a radius of 7 spaces or less around him.

[RMVX ACE] NPCs moving between maps?


event page 1

event page 2

the autonomous movement page
edit: page 1 and autonomous movement got mixed up! sorry.

[RMVX ACE] NPCs moving between maps?

author=Trihan
Can you post a screenshot of the event page for me?

i don't know how. i have a screenshot, but i don't know how i can post it.

[RMVX ACE] NPCs moving between maps?

author=Trihan
Custom move routes should work regardless of the event's triggering mechanism unless you've put the move route as "move event" commands in the event page itself. You don't have to do this; under the movement pattern for the event, "custom route" is an option.

sorry, i meant autonomous movement! the autonomous movement doesn't trigger.

[RMVX ACE] NPCs moving between maps?

author=Trihan
Set it to "on key press" or whatever. If you have an autostart event on your map it'll prevent player movement until that event is changed to a non-autostart page.
i got it to being able to move, but now the custom move route does not trigger.

[RMVX ACE] NPCs moving between maps?

author=Trihan
When you create events there's a "trigger" setting on each event page. It can either be autostart, parallel process, on hero touch, touched by hero, or another one I can't remember.

yes, it's on autostart. i've tried it with Parallel process but it didn't work.

[RMVX ACE] NPCs moving between maps?

...what's an autostart?

[RMVX ACE] NPCs moving between maps?

i did what you suggested. it should work, however i am unable to move?
i have taken screenshots, but i don't know how to upload screenshots (i'm new).
do you have any idea why it does that?

[RMVX ACE] NPCs moving between maps?

author=JosephSeraph
just repeat the enemy event across different maps. Depending on how you want the trick to work you might have to keep track of the even't X and Y position through variables so you know where to spawn the monster in the next map, though.

edit: That, and you might want to have a wait before spawning the monster if it is not close to the player. but basically it's that.

the pearl ABS has a system that if you are in a radius of a determined amount of spaces the enemy will ''notice'' you (i should really call an enemy senpai) and do a specific behaviour determined by an event page that has the condition ''self switch B is on''. i want the enemy to move to the next map if it is still chasing you when you leave the map, just like the player does via the transfer event.

[RMVX ACE] NPCs moving between maps?

i'm creating a survival-horror game, using Falcao's pearl ABS, and i want to have an enemy that chases you between maps. because, with what i have now, there's a monster in a specific room, it runs toward you, but if you leave the room, you've basically escaped. is there a way to make NPCs move between maps? as an example (i don't know if you could take this as a valid example), dr. Salvadore from RE 4.
any response is appreciated.