JER155'S PROFILE
Jer155
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o hai. I am Jer155.
I'm fully aware of the fact that my avatar is the most evil thing imaginable.
I'm fully aware of the fact that my avatar is the most evil thing imaginable.
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[RMVX ACE] can somebody draw a few battlers for me?
for a certain game i'm making, I need 2 specific battlers, however I cannot draw. like, at all. so if someone could draw them for me, that'd be great. below are images of the battlers I need.
however, I will not be able to pay money to the person who could draw these for me, because i'm completely broke, but if someone would like to draw them for me anyway, i'd be very thankful.

however, I will not be able to pay money to the person who could draw these for me, because i'm completely broke, but if someone would like to draw them for me anyway, i'd be very thankful.
Game Maker Studio
is the fre version just a trial, or what? i really want to use this engine, but i can't make a game in 30 days and i don't have to money for it.
Castlevania NKN
[RMVX ACE] attacking animations in Falcao Pearl ABS
author=LightningLord2i don't think the morph command will work in this ABS, because the graphics are managed through the events itself, and only the stats and drops are managed through the enemy itself, but the rest works.
I think it can be done by having two different graphics of - let's go with your example - Goku. One of him walking/flying and one where he has his arms up. The skill should make the graphics switch - maybe by making a startup skill where he gathers energy, changing to the animation, then follows with the Spirit Bomb itself, reverting to his normal form.
I know you can easily do this in the Default Battle System with the Transform Enemy event - does it still work there?
[RMVX ACE] attacking animations in Falcao Pearl ABS
i use Falcao's Pearl ABS, and i want a certain boss character to have a certain animation (for example, say, goku is a boss enemy, and his special attack is a spirit bomb. as he charges it, he raises his hands to the sky) play when he attacks. is there any way to do this?
[RMVX ACE] i'm making a zelda game!
author=BowelMovement
I'll let a moderator get on your case about the rules, as for this thing, then. Why even call it a remake if it's not? Imo just burrow inspiration but still make a game that speaks of you.
Just as an example, my game Perseverance: Adherence is a like Oddworld: Abe's oddysee in a lot of ways, but it's still very much it's own thing. Attaching 'remake' to something in the rpgmaker crowd is a quick way to produce negativity, since remakes are common and often bad.
I myself have made fan games, albeit, with completely different stories and stuff. They weren't very good, but they lent me some insights that would propel me towards a successor.
i haven't yet thought of a title, so i've labeled it a remake for the time being. i'll take your advice and change its name and gameplay (sort of) to a fan game, and i've been looking around to make a zelda 2-style game, but it will be its own thing.
[RMVX ACE] i'm making a zelda game!
author=Mysticphoenix
Don't worry a lot, just do it. It could be interesting and fun.
But it is recommended to give a different playing experience than playing the original one.
MAKE YOUR DREAMS COME TRUE! :D
i'm having a lot of fun redesigning the dungeons and replicating some of the rock formations 'n stuff.
[RMVX ACE] i'm making a zelda game!
author=BizarreMonkeyauthor=MysticphoenixIf, for no other reason, you're not nearly as well equipped or experienced as the original devs. Remaking the game with the hope of outpacing it is foolish, not impossible, but foolish, especially when using rpg maker.
Don't worry a lot, just do it. It could be interesting and fun.
But it is recommended to give a different playing experience than playing the original one.
it isn't an exact remake as i stated in both my Original post, and previous comment.
[RMVX ACE] i'm making a zelda game!
author=zacheatscrackers
There isn't much of a reason for this, since as Link_2112 said, there's a LoZ1 port being developed somewhere. It'd be better to make a different game with different level designs to compliment the original. That, and the original game is incredibly basic compared to later Zeldas, so there wouldn't be much to remake anyway.
it's not a port. it simply borrows map- and item design.













