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RM* Variables
I'm sitting at 44 switches and 109 variables at this time. Switches will go up dramatically while variables will taper off.
Anticipated games the most of 2009
Anybody Playing Street Fighter 4?
author=Mitsuhide_The_Vagrant link=topic=3222.msg64157#msg64157 date=1235923886Most often, and as is the case with SF4, the tiers are not intentional. They were intentionally added to Capcom vs SNK (but amusingly were not very accurate), but that's a different story.
I do understand what your saying, Feld. I do agree with that, but I just hate how tiers came into existance at all; they exist in any competitive game
Recent SF4 tiers put C.Viper up at the God level with Sagat, which I find interesting. It just took awhile for the top players to figure out how to break and abuse her, since her advantages are less intuitive than others.
Sonic's Ultimate Genesis Collection
Sonic's Ultimate Genesis Collection is probably the best retro compilation that's ever been put together. Think of any Genesis game that you would put into a compilation disc and Sega already did it. On top of that, they've thrown in some arcade and Master System gems as unlockable content. Currently working my way through the Phantasy Star series. At less than $30, this bundle is cheaper than buying the entire Sonic series for Wii Virtual Console.
Here is the game list:
Here is the game list:
* Alex Kidd in the Enchanted Castle
* Alien Storm
* Alien Syndrome (arcade)
* Altered Beast
* Beyond Oasis
* Bonanza Bros.
* Columns
* Comix Zone
* Congo Bongo (arcade)
* Decap Attack
* Dr. Robotnik's Mean Bean Machine
* Dynamite Headdy
* ESWAT: City Under Siege
* Ecco the Dolphin
* Ecco: The Tides of Time
* Fantasy Zone (arcade)
* Fatal Labyrinth
* Flicky
* Gain Ground
* Golden Axe
* Golden Axe II
* Golden Axe III
* Golden Axe Warrior (Sega Master System)
* Kid Chameleon
* Phantasy Star (Sega Master System)
* Phantasy Star II
* Phantasy Star III: Generations of Doom
* Phantasy Star IV: The End of the Millennium
* Ristar
* Shining in the Darkness
* Shining Force
* Shining Force II: Ancient Sealing
* Shinobi (arcade)
* Shinobi III: Return of the Ninja Master
* Sonic 3D Blast
* Sonic & Knuckles
* Sonic Spinball
* Sonic the Hedgehog 1
* Sonic the Hedgehog 2
* Sonic the Hedgehog 3
* Space Harrier (arcade)
* Streets of Rage
* Streets of Rage 2
* Streets of Rage 3
* Super Thunder Blade
* Vectorman 1
* Vectorman 2
* Zaxxon (arcade)
Bad points of one big 'inside' map for towns
Personally, I think having the map scroll even for house interiors is a boon. It gives you control of the camera, so you can better control what is revealed to the player in cutscenes.
How do some of you complete games so fast?
Anybody Playing Street Fighter 4?
Akuma is not banned, and I don't foresee anybody being banned. The only character that could potentially be banned from tournaments is Gouken because of his unique counter ability.
How do some of you complete games so fast?
author=kentona link=topic=3215.msg63848#msg63848 date=1235745757
Weird! All of my games have at least 10 pages (in a .txt file), if not more. AND I usually have an excel document filled with MORE data.
I find that if I don't write something down when I think of it, it's gone forever.
Writing your ideas down is different than mapping out your entire game in a Word document and then following it to the letter once you get started. Pretty sure everybody writes things down.
How do some of you complete games so fast?
Scratch that--God of War's design document wasn't a few pages--it was zero pages.
http://criminalcrackdown.blogspot.com/2008/04/ok-i-should-probably-keep-my-mouth-shut.html
You need 5-15 pages to get the concept across. And then little emails for the rest of the project sent to the folks who need and want to know the rest. None of the GOD OF WAR games had a game design doc and we did just fine.
http://criminalcrackdown.blogspot.com/2008/04/ok-i-should-probably-keep-my-mouth-shut.html
You need 5-15 pages to get the concept across. And then little emails for the rest of the project sent to the folks who need and want to know the rest. None of the GOD OF WAR games had a game design doc and we did just fine.