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Does anyone have cRaZy_gUy's Journey?

It's an old Rm2k game. When I loaded it up today I noticed some graphic files were damaged and it can't be played.

When I tried going to the website of the authors (Coffeehat Studios) I noticed it was gone.

So anyone still have this floating around somewhere who could upload it? Was pretty much my favorite Rm2k game next to Final Fallacy.

Awesome pixel art / spriting tutorials, anyone?

I would very much like to learn how to make my own sprites / tilesets. And to this end, I am looking for awesome tutorials to help me with this. I was hoping the people here might know some.

However, please take note that I'm really looking for tutorials that take me by the hand and explain everything well, and are focused on spriting for games. I'm a complete beginner when it comes to this.

I've also read about the basic concepts of lineart pixeling, shading, light source, dithering, etc. But even though these concepts are important in spriting, even if I know them I still can't make my own sprites. So tutorials that just explain these concepts are not something I'm really looking for, as I already studied those.

Could someone help me loop this music?

Hello,

I have this music I want to use, but it's very short. Too short to use right now.
So I want it longer, thing is I have little experience in audio editing. I've tried some things in Audacity, but whatever I do it just sounds choppy.

So anyway, here is the song in question:

Listen:
http://www.mediafire.com/listen/loehkyq5dwed0ky/Efteling_Muziek_-_Aquanura_-_Villa_Volta%5Bfreemp3x.com%5D.mp3

Download:
http://www.mediafire.com/download/loehkyq5dwed0ky/Efteling_Muziek_-_Aquanura_-_Villa_Volta%5Bfreemp3x.com%5D.mp3

Now for what needs changed. If you listen to it you can pretty much divide it in four parts:

- Introduction and building up
- Middle melody with drums (or something) behind it
- Melody with vocals (two times)
- Ending

Basically, ideally, I'd like to have the second and third part of above list looped. So "Middle melody, vocals, middle melody, vocals" etc.

If possible, I'd also like a version that doesn't loop, but is just longer. I think five times longer or so: "Intro, middle melody & vocals (x5), ending".

And that's basically it. I don't really expect anyone to give up their free time for this, but maybe there's a chance that someone with skill in audio editing wants to take it up when bored.

Sphere?

Hello,

Some of you may know a game engine known as Sphere. I think it was moderately popular 10 or so years ago.

Anyway, I was wondering if it still exists, and what the website is or where I can find it.

So does anyone know any good spriting tutorials

There's one thing that always stood in my way of making a game: Graphics. I can't sprite for shit.

So does anyone happen to know any good tutorials on this? Preferably tutorials with a focus on gamedesign.

And keep in mind I'm a newb to spriting. Tutorials that say "do this" and show an example image without explaining anything are useless to me.

Holy shit I wish I lived in the US

I wish I lived in the US. You know why?

Because then I could quit my job and create a crappy Kickstarter project instead. With RPG Maker 2000. Yeah. And the best part is, people would actually pledge money to it.

You won't believe some of the crap there is on Kickstarter that raises thousands of dollars. I've seen crappy RPG Maker games with nothing but shitty RTP maps, being praised for its uniqueness.

Two shit examples right here:

http://www.kickstarter.com/projects/1465600975/echoes-of-eternia-a-modern-take-on-a-classic-desig
http://www.kickstarter.com/projects/412101570/unemployment-quest-a-non-epic-rpg

Man, I wish I lived in the US. Because then I could quit my job and create a crappy Kickstarter project instead.

How to check if a key is being held down?

You all know that in RPG Maker, if you have a key input, you store the value in a certain variable. The variable is set to the value of the key being pressed.

However, once you release the key the variable doesn't automatically reset to 0. This is problematic when designing systems where a key is being held down, because the effects of holding the button down remain even after releasing it.

So, is there a way to set the variable back to 0 if the key is not being held down?

This might actually be really simple, and I might just be missing it, and this might be a really dumb question. But I really can't think of it right now.

Is it hard to translate RPG Maker 2003?

I'd like to know how difficult it would be to translate RPG Maker 2003. I was thinking about doing a translation in my native language, but I'm not sure I could pull it off.

Does anyone know?

[2k3] Is there a way to track which hero is in which party slot?

Hello,

Is there a way to track which hero (or which hero ID) is in which party slot?

For example, if I have Alex, Brian, Zack, and Arshes, and I change the order ingame to Alex, Zack, Brian, Arshes. Is there a way to know when Brian is in slot 2 and when he's in slot 3?

Add / Remove Party Member Stored in Variable

Hello,

I'm trying to set something up so that if you press shift button, the order of the party changes. There's three party members, and pressing shift changes the order.

Example:

Burns > Albert > Zack (initial order)
(Shift is pressed)
Zack > Burns > Albert
(Shift is pressed)
Albert > Zack > Burns
(Back to initial order when shift is pressed)

Now this wouldn't be much of a problem if these were the only party members, but I'm trying to make this dynamic so it works for any party. Basically when you press shift, the guy in the front goes to the back and the other two move up a notch.

I thought the event command "Add / Remove Party Member Stored in Variable" might be useful in this process, but I've never used it and I wonder how it works. How do you "store" the ID of a character in a variable?

Some elaboration would be nice.